What is fracture and how to use for crafting?

Anybody knows what does fracture does and how to use it for crafting?

I was wondering if using t1 seeds is enough to craft good items but it seems like there is another option that enables the use of "fracture" and ""synthesis" .

Should i farm t1 seeds only and ignore t2/t3/t4 seeds?


thank you.

Last bumped on Jul 15, 2020, 3:30:42 AM
Fracture and Synthetized are two mechanics introduced back in Synthesis league. Since Synthesis didn't go core, some players who didn't play "the worst league before Harvest" may not know about them.

Basically:
> A Fractured modifier will be in red instead of the ordinary blue. A Fractured modifier cannot be changed: you can scour, alter, chaos or modify in any other way that item, but the Fractured Mod will remain. Back then items already dropped Fractured with 1 to 3 Fractured mods, random, and was considered a good improvement for crafting back then. Nowadays, Harvest allows you to make the first modifier of your item a Fractured modifier. We have also seen how this could be abusable because of poor implementation. Fractured Items, while they have a special graphic about them, are NOT influenced items

> A Synthetized item is an item that was created by combining 3 other items with Fractured mods. The Fractured mods were significant in choosing the number and possible outcome of the new implicit that would overwrite the Synthetized item's Implicit if any. This was not really useful when going with items that always had implicit (like rings and amulet), but came very handy with most of armour, helmets, gloves and boots which had none. Nowadays, the only Synthetized item a player can find is from a Fractured Memory boss (Cortex/memories), and the implicit on the dropped item are completely casual. Despite the graphic effect and Venarius' orb on the item, a Synthetized item is NOT an influenced item
"
Maxtrux wrote:
Fracture and Synthetized are two mechanics introduced back in Synthesis league. Since Synthesis didn't go core, some players who didn't play "the worst league before Harvest" may not know about them.

Basically:
> A Fractured modifier will be in red instead of the ordinary blue. A Fractured modifier cannot be changed: you can scour, alter, chaos or modify in any other way that item, but the Fractured Mod will remain. Back then items already dropped Fractured with 1 to 3 Fractured mods, random, and was considered a good improvement for crafting back then. Nowadays, Harvest allows you to make the first modifier of your item a Fractured modifier. We have also seen how this could be abusable because of poor implementation. Fractured Items, while they have a special graphic about them, are NOT influenced items

> A Synthetized item is an item that was created by combining 3 other items with Fractured mods. The Fractured mods were significant in choosing the number and possible outcome of the new implicit that would overwrite the Synthetized item's Implicit if any. This was not really useful when going with items that always had implicit (like rings and amulet), but came very handy with most of armour, helmets, gloves and boots which had none. Nowadays, the only Synthetized item a player can find is from a Fractured Memory boss (Cortex/memories), and the implicit on the dropped item are completely casual. Despite the graphic effect and Venarius' orb on the item, a Synthetized item is NOT an influenced item



Wow thank you for the clear explanation.

So aim i right to assume that only NON-INFLUENCED items benefit from fracture and synthesize crafting?
"
YoursTruly86 wrote:

So aim i right to assume that only NON-INFLUENCED items benefit from fracture and synthesize crafting?


Well, you would have been right in this were it not for the fact that there is a certain guide on the internet (pretty sure was also in General Discussion here) on how to exploit a glitch in order to take a single non-fractured modifier and use horticraft in order to turn it into a Fractured modifier. This was possible even with Incursion modifiers, so I guess if you really like a certain Influenced modifier (like Explosions from Body Armour), you can work it in order to turn that modifier a Fractured.

Don't remember if they actually fixed this glitch, though.

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