Avoid oneshots by.... playing in windowed mode? A constructive rant on resolution imbalance

TL;DR:
Before endgame boss fights enable windowed mode and drag PoE to a desirable aspect ratio. You can now see the telegraphs for oneshot abilities like Sirus' death lazer because they actually happen on your screen. Making abilities come from off-screen because your monitor's pricetag was too low is not cool, especially if it is the most popular ratio. The modern movement rich boss design is great, but 2011 camera perspective must change if this keeps going.

Long:
Chances are you're playing on a 16:9 ratio monitor. The game looks something like this to you:



Now, if you ever did some endgame bossing you'll likely have encountered the offscreen-oneshots that start to happen. What you probably didn't know is that the issue was not your character being too squishy, or your practive of the fight being too little. You simply played on the wrong screen ratio.

For comparison, here is the same screenshot as above on a widescreen (approx. 22:9) ratio. The outline of the original frame is pictured in white.



Here is a the game on 32:9, one of the widest screen ratios available right now:



People with wider screens have a lot more information to work with than you, and I'd argue that's perhaps unfair. I don't believe the game is even playable on 4:3 anymore - let me explain:

The frame of view was balanced for the Path of Exile 1.0 and generally adhered to this until fairly recently. The fights universally catered to this limitation by happening in a small circular arena. Everything from Merveil to Malachai, the Shaper, and Uber Elder happens in a circle no more than maybe 2 16:9-screens big. And that was fine as long as you didn't move at lightning speed and enemies didn't shoot at you from outside your view.

Enter Sirus: He is the first boss to acknowledge that your screen real estate is just too little for what he does, so he allows (forces?) you to zoom out.
Ah - blessed zoom out.

Unfortunately the gift is too little too late, and barely anything he does fits onto a 16:9 screen anyway, leading to frustrating "I couldn't have possibly avoided that" situations regardless.

There are ways to fix this however:
- You can play in windowed mode and resize the game to a ratio that gives you more vision.
- You can force a different resolution with your GPU driver, giving you a very cinematic letterboxing effect.
- Or you can just buy a screen with the right proportions.

None of these solutions should be necessary however. As the game became faster and faster the camera system should have evolved alongside the rest of the game. If nothing else, the tradeoff of having a disastrous widescreen UI is testament to that.

The view should follow the cursor, or adjust automatically during boss fights to keep things in frame. Really anything but the zoomed in character-centered antiquity we have since 2011.

If anything, the last few leagues have shown us what PoE could be like; if only we had the screens to see it.
Last bumped on Jul 8, 2020, 9:12:53 AM
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Couldn't agree more. We have to be able to see more. A lot of the garden monsters will try to offscreen you too.
agree.

playing on 1900*1200 (16:10) i see even less horizontal game content than those on 1900*1080.

pretty noticable in gardens where i have a hard time to start multiole seeds at once if i don't stretch the game over both monitors in windowed mode.
age and treachery will triumph over youth and skill!
Very clearly shown. In recent years, in addition to disappointment, the game does not bring anything.
TL/DR

poe is pay to win, the biggest and widest screen you have the better it is for your gameplay.
Forum pvp
https://www.instagram.com/critterspencils/
This definitely needs to be improved.
"
Magebanana wrote:
Couldn't agree more. We have to be able to see more. A lot of the garden monsters will try to offscreen you too.


Yesterday I got my first garden death by offscreen... Nasty Primal vipers with a dangerous 90% extra damage :(

Now alongside a SSD we need a real wide widescreen monitor to play... Do de devs really develop aiming for the common cases?
"There's no thing like random one-shots in this game. You only die because you take 353,456,237 hits in 0.2 seconds."

"The best items in the game should not be crafted, they should be TRADED." - Cent, GGG
Playing on 3440*1440 resolution and never would want to go back to 1908*1080 where my map mods would cover half of the screen.

I accidentally found a funy reddit when browsing for this topic: https://www.reddit.com/r/ultrawidemasterrace/
A good feedback post, finally!
Totaly agree, we should be able to zoom out to get the same amount of info as a super widescreener

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