Harvest Highlights the Weakness in the Current Mod Tag System & Why We Need Ingame Tag Info
" " Credit:- https://www.reddit.com/r/pathofexile/comments/hkv7z5/harvest_highlights_the_weakness_in_the_current/ Last bumped on Jul 4, 2020, 4:33:43 PM
|
|
|
Yea, it's not great. Harvest is really highlighting the weakness in basically every item system of PoE. It's just too random if 100+ targets rolls just yields basically nothing that a 1 alch unique couldn't do better.
|
|
|
Yes.
As A LOT of other stuff/things/information, this should absolutley be available in-game. Bring me some coffee and I'll bring you a smile.
|
|
|
It is very obvious that Chris Wilson is absolutely sure that players love to discover things on their own and that having an efficient system is counter productive to his business model. And because D3 is a complete mess he IMO has lucked out into not being financially hurt releasing untested, undocumented broken shit.
We all know that if even one competent person had oversight for Harvest they would have figured out a way to display tags in a crafting league. Come on man. And I have for 7 years heaped praise on GGG - letting the little things slide by because the game was awesome. Harvest is basically every possible aspect of the game that I hate - over tedious, complicated, undocumented and has lead to the 1% controlling the game like never before and scammers, price fixers and overall douchebags taking over trade. Oh, and it isn't fun. Last edited by MrWonderful99#4612 on Jul 4, 2020, 4:37:53 PM
|
|












































