EarthShatter with Fist of War - Is Damage and Area increased?

Hi all,
I've been having a lot of fun with EarthShatter and am using a 5 link.

5 Link:
EarthShatter > MeleePhysical > Brutality > Pulverize > Fist of War

My question(s) are in regards to Fist of War's interaction with EarthShatter.

Fist Of War:

1) Ancestrally Boosted Slams deal (110-148)% more Damage with Hits.
- Does this "more Damage" effect the strike, the spawned fissures and the explosion from the shattering of the fissures?

2) Ancestrally Boosted Slams have (40-59)% increased Area of Effect.
- Does this "increased Area" effect the spawned fissures and the explosion from the shattering of the fissures?


I ask because when testing this visibly the Area of Effect does not seem increased for any portion of EarthShatter and without Testing Dummies in my Stash I am unable to determine if the damage is being amplified reliably.

Please let me know if any of you have made a solid determination.

Thanks,

PS: Good God GGG, give us the ability to set up Testing Dummies in our stashes to test damage related interactions!!!
Last bumped on Jul 5, 2020, 9:25:44 PM
2 day bump
Dmg should affect both the strike and the fissures

The fissures are even red, marking that they are juiced up boys

Area modifiers don't seem to do anything with the fissure placement, I think they only apply to the explosions
Thx, but I can visually confirm that neither the spread of the fissure placement or the fissure explosions are being made larger by: Ancestrally Boosted Slams have (40-59)% increased Area of Effect.

I feel as if it is just increasing the dmg of the initial strike itself. I say this because Fist of War states that the Ancestrally Boosted Slams deal (110-148)% more Damage with Hits and I don't believe the explosions from fissures count as hits.

I mean, the fissure placement must be a visual clue to how large the impact area of the initial "hit" is. So I suppose 110-148% more damage on something with a hit radius that large is nothing to be scoffed at but I feel as if the community is wrongfully assuming that Fist of War has has any effects on the radius of the fissure placement from the strike or the damage from the fissure explosions.

Because in the end, if the damage from the 5 fissures exploding was given a larger radius and multiplied by 110% more damage, it would be painfully obvious. Think about it, the explosions seem to overlap on large enemies. If they were being amplified by 100% "More" damage, there would be no question as to if it were occurring.

That or I'm horribly confused (as I tend to be at times).

Could someone from GGG let us know how this all works?

Thanks
Last edited by tinygod81#6988 on Jul 4, 2020, 11:50:08 PM
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tinygod81 wrote:
Thx, but I can visually confirm that neither the spread of the fissure placement or the fissure explosions are being made larger by: Ancestrally Boosted Slams have (40-59)% increased Area of Effect.


Thanks



I can confirm you that it does work on the spike.

The distance between a powered red spike and a normal spike is WAY different.
(Tested whiteout any other source or bonus aoe or seismic cry)

Spike also have a bigger aoe explosion as your aoe increase.
Their explosion is based on the attack that created them.
So you are saying that you can confirm that if I strike the ground with powered spikes, they will go further from the center of impact than white spikes?

Understand that when striking the ground, some points travel further than others and the farther traveling lines are randomly selected. So it may seems as if the red spike lines travel further than the white ones. Perhaps even "way" further if the you are basing the comparison upon the same line.

I.E. When powered the top most line is selected to travel furthest and when white it was not. Causing it to appear to have greater AOE.

But I can assure you that this is not true. I spent 15 minutes cycling striking the ground with and without Fist of War equipped (using no warcrys). I did this from a clear and identified point of impact and re-arranged by hideout by moving people and containers to get true average distance.

Can GGG chime in on this please?
Last edited by tinygod81#6988 on Jul 5, 2020, 2:17:09 AM
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tinygod81 wrote:

But I can assure you that this is not true. I spent 15 minutes cycling striking the ground with and without Fist of War equipped (using no warcrys). I did this from a clear and identified point of impact and re-arranged by hideout by moving people and containers to get true average distance.

Can GGG chime in on this please?


I use fist of war a couple of time, note the 2 furthest pillar I manage to make in a like 30 sec.

Then I spend around 5 min trying to reach that same result whiteout fist of war.
The result was around in between 1-2 extra pillars of distance from the furthest non empower pillars.
So yeah I can kinda confirm that it does work.


Do you have any source of area increase in your tree ? Or gear.
When you start stacking it, the difference can look almost negligible.


Last edited by milorius#5160 on Jul 5, 2020, 4:35:47 AM
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milorius wrote:
"
tinygod81 wrote:

But I can assure you that this is not true. I spent 15 minutes cycling striking the ground with and without Fist of War equipped (using no warcrys). I did this from a clear and identified point of impact and re-arranged by hideout by moving people and containers to get true average distance.

Can GGG chime in on this please?


I use fist of war a couple of time, note the 2 furthest pillar I manage to make in a like 30 sec.

Then I spend around 5 min trying to reach that same result whiteout fist of war.
The result was around in between 1-2 extra pillars of distance from the furthest non empower pillars.
So yeah I can kinda confirm that it does work.


Do you have any source of area increase in your tree ? Or gear.
When you start stacking it, the difference can look almost negligible.




I am using a mace that is increase to AOE so I can try it with a axe to see if the results differ. But I don't understand why it would by negligible if already increased by something else.

So you said it is in creasing the distance by 1-2 pillars. I will go back use a white axe and see if I can replicate this.

Thx

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