Cremator not working with Armageddon Brand Ignites
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I have 121% chance to ignite with Armageddon Brand and i see maybe 1% of corpses popping from Cremator. I do have the notable allocated and the supports i have attached to Armageddon Brand are Ignite Proliferation + Combustion + Burning Damage + Deadly Ailments. Images taken while in Merciless Lab. Most monsters i'm hitting are dying from the ignite but there are alot that i can clearly see dying from the hit and not popping either so I'm not sure what *is* working.
Imgur album (in case the pictures don't show below): https://imgur.com/a/mhJwBli Notable: ![]() Ignite Chance: ![]() Pack 1 & Debug code (#3,505,756,608): ![]() Note: There are 2 splatters below my character in this image that didn't see when taking the screenshot but i felt i should mention. Pack 2: ![]() Pack 3: ![]() Last edited by Techtronic#2833 on Jun 22, 2020, 11:34:18 AM Last bumped on Jun 23, 2020, 8:36:36 PM
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Bump. I went out of my way for a CoC Ball Lightning assassin to pick up this notable specifically for corpse destruction. 0-1 monsters in a pack get destroyed with cremator, the rest do not despite dying with ignite on them and their corpses smoldering with ignite. My added fire damage is very low, so it's very unlikely for the ignite to be killing monsters, and I do not having a source of culling strikes.
It just seems to be nonfunctional at the moment. |
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Die from burning does not mean die from ignite.
ignite is ailment , which has timer (forgot how long), burning is DOT but not ailment This is the start of forum signature: I am not a GGG employee. About the username: Did you know Kowloon Gundam is made in Neo Hong Kong?
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So, you really need to go to Mechanical Questions Thread to ask
if the ignite ailment has expired (reached the timer), did it still considered as "ignited"? This is the start of forum signature: I am not a GGG employee. About the username: Did you know Kowloon Gundam is made in Neo Hong Kong?
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I'm well aware of the difference between ignite and burning. Outside of vaal RF, I have no source of burning. My assassin deals critical strikes (shocker, i know), which applies specifically Ignite.
Neither me nor the OP has confused a burn (typically RF or infernal legion) for Ignite, which we're both doing. |
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ignite has 4 s timer by default, while burning forgot the default value. All what i meant is, you have to make sure ignite ailment is still on the monster when they die.
And i am really not sure brand is your hit or not (should be) Lastly, the passive use the stat id called "ignited_enemies_explode_on_kill" which actually the same as the mod from Pyre https://pathofexile.gamepedia.com/Passive_Skill:Affliction~notable~cremator https://pathofexile.gamepedia.com/Modifier:IgnitedEnemiesTurnToAshUniqueRing15 So, you can simply test it with a pyre. Cinderswallow Urn or mtx actually turn ignite and burning to green so that you can easily trace the monster is igniting or burning or not This is the start of forum signature: I am not a GGG employee. About the username: Did you know Kowloon Gundam is made in Neo Hong Kong?
quote from the first page: "Please post one thread per issue, and check the forum for similar posts first" This is the end of forum signature |
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