New enduring cry + Cry wolf
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Hi everyone,
can someone explain the new enduring cry to me? " Does this mean the +2% resists and additional physical reduction are only for these 2 seconds or is this effect lasting the whole duration of generated endurance charges? And what does Cry wolf do with it: " Am I gettin 2 or 3 endurance charges minimum through cry wolf? Do 2 cry wolfs stack to get me 4 or 5 endurance charges then? Will it increase the 2% resists / physical reduction, too (to 2,6%)? And if said effect only lasts for 2 seconds: Is this effect increasing by the 30% inc. duration of cry wolf? Will an increased duration support linked to enduring cry increase this effect's duration? Last edited by rolfdafiftynine#7692 on Jun 19, 2020, 2:04:26 AM Last bumped on Jun 19, 2020, 1:47:47 PM
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According to the patch notes, one unique enemy counts as power=20, so you get 4 endurance charges anyway, when fighting a boss.
Considering it says "additional nearby Enemies", two jewels should result in 4 endurance charges when there are no nearby enemies. For the rest, my understanding is the same: effect and duration affects the +2 all resist and +2% phys dmg reduction per endurance charge. Edit: there is also this change that can save you from a few jewels: "Redblade Banner: No longer grants 2% of Attack Damage leeched as Life against taunted enemies. Now causes Warcries to have Infinite Power." Last edited by 6_din_49#4066 on Jun 19, 2020, 9:20:43 AM
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" This sucks pretty much imo... Now we need a lot of +increased warcry duration and also: What's happening if you got endurance charges through other ways and add some by crying? Or even just refreshing them with it? Will you get the 2% buff on all of them or just of the ones you cried for? |
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