New enduring cry + Cry wolf

Hi everyone,

can someone explain the new enduring cry to me?

"

- Now taunts all nearby enemies to attack the user, and grants endurance charges. Gives a brief burst of life regeneration, as well as a buff which grants resistances and physical damage reduction based on your endurance charges.
- Now has a base duration of 2 seconds.
- Now grants 1 endurance charge per 5 power, with a minium of 1 charge.
- Buff grants +2% to all resistances and 2% additional Physical Damage reduction per endurance charge.
- Now causes you to regenerate 120 life over 1 second at gem level 1, up to 1976 at gem level 20.


Does this mean the +2% resists and additional physical reduction are only for these 2 seconds or is this effect lasting the whole duration of generated endurance charges?

And what does Cry wolf do with it:
"

30% increased Warcry Duration
30% increased Warcry Buff Effect
Warcries count as having 10 additional nearby Enemies


Am I gettin 2 or 3 endurance charges minimum through cry wolf? Do 2 cry wolfs stack to get me 4 or 5 endurance charges then? Will it increase the 2% resists / physical reduction, too (to 2,6%)? And if said effect only lasts for 2 seconds: Is this effect increasing by the 30% inc. duration of cry wolf? Will an increased duration support linked to enduring cry increase this effect's duration?
Last edited by rolfdafiftynine#7692 on Jun 19, 2020, 2:04:26 AM
Last bumped on Jun 19, 2020, 1:47:47 PM
According to the patch notes, one unique enemy counts as power=20, so you get 4 endurance charges anyway, when fighting a boss.

Considering it says "additional nearby Enemies", two jewels should result in 4 endurance charges when there are no nearby enemies.

For the rest, my understanding is the same: effect and duration affects the +2 all resist and +2% phys dmg reduction per endurance charge.

Edit: there is also this change that can save you from a few jewels: "Redblade Banner: No longer grants 2% of Attack Damage leeched as Life against taunted enemies. Now causes Warcries to have Infinite Power."
Last edited by 6_din_49#4066 on Jun 19, 2020, 9:20:43 AM
"
6_din_49 wrote:
According to the patch notes, one unique enemy counts as power=20, so you get 4 endurance charges anyway, when fighting a boss.

Considering it says "additional nearby Enemies", two jewels should result in 4 endurance charges when there are no nearby enemies.

For the rest, my understanding is the same: effect and duration affects the +2 all resist and +2% phys dmg reduction per endurance charge.

Edit: there is also this change that can save you from a few jewels: "Redblade Banner: No longer grants 2% of Attack Damage leeched as Life against taunted enemies. Now causes Warcries to have Infinite Power."


This sucks pretty much imo... Now we need a lot of +increased warcry duration and also: What's happening if you got endurance charges through other ways and add some by crying? Or even just refreshing them with it? Will you get the 2% buff on all of them or just of the ones you cried for?

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