Vulkan Crash Nvidia 2070
|
Initial Vulkan Feedback
Windows 10 Home i9750-H 32 GB RAM Nvidia 2070 RTX Max-Q (laptop card) Geforce 445.87 Mobile Discord overlay was running at time. --- Bug #1 Medium Priority: Vulkan Resolution + Crash When first swapping to Vulkan, it created a custom resolution larger than 1920x1080 (my LCD native resolution, which causes some game elements to be missing. When I attempted to change to 1920x1080, the game's visual renderer (but not the whole application), crashed. I still had a server connection, audio, etc. Solution: Rebooting the client fixed the problem. --- Bug 2 (Low Priority): Loading single models in pieces When loading the Orion portal, the model conspicuously loaded the internal window and then the outer stone face. --- Initial Performance Feedback: Vulkan does seem to be substantially more stable than DX11 on a short preview that included both delving and mapping with a minion Necromancer, to include the Delerium content that has caused hitching. I am excited to see this continue to develop. Thanks for the client improvements. Last edited by Wicked_Demiurge#0543 on May 27, 2020, 11:27:08 PM Last bumped on May 27, 2020, 11:26:25 PM
This thread has been automatically archived. Replies are disabled.
|
|













