Cast when Damage Taken Support

First of all, please excuse my stupidity because I am a new player. And I have a question about the mechanic of the gem above.

Now, these are the rules:
- Multiple spells can be linked to a single trigger gem, and will all be triggered if so.
- Trigger gems and their linked skills are cast in a certain order that depends both on which item it is equipped on and which socket the skills are in. If there are trigger gems in each equipped item, the order of operation will be:
Main hand ⇒ Amulet ⇒ Helm ⇒ Off hand ⇒ Body armour ⇒ Gloves ⇒ Boots

My questions are:

1- If I link more then 1 (for example 3) gems to CwDT, do all trigger at the same time?
2- If I use the gem more then one gear (for example gloves and boots) do all trigger at the same time (and of course in order)

For example:

I use CwDT on my gloves with 3 different curses. All they are lvl20. And I use another one on my Boots with 2 spells, molten shell and immortal call.

Lvl20 CwDT requires 3272 damage taken to get triggered. In this case; if I take 3300 damage at once, do they all three curses and defensive spells triggered?

Thank you for you help and understanding.

Cheers
Last edited by stakyuz50#9006 on May 27, 2020, 2:09:57 PM
Last bumped on Jun 9, 2020, 7:58:35 AM
1. yes?
2. i dunno 100% but i guess so

but without a special mod you can only apply 1 curse to enemies.
otherwise they would rotate. makes little sense.

lvl 20 means you have to take huge damage for the skills to get triggered.
and it will trigger way less often.
most have their cwdt on lvl 2-3 to proc more often.

also guard skills like steelskin or molten shell share a cooldown timer.
so its not very usefull to use more than on at a time
so your molten shell and immortal call would not work
Im bad at math.
Last edited by LoTharios#3338 on May 27, 2020, 2:30:08 PM
There are ... problems with this.

1) not exactly? each gem linked to cwdt counts how much damage you take, and when that count reaches X, the spell triggers and is put on cooldown for 250 ms. Each gem in a link will cast in this order:

1⇒2
...⇓
4⇐3

5⇒6


Obviously boots stop at 4. If all 3 linked gems reach their trigger damage at the same time (say, from one big hit), they will each cast NEARLY simultaneously, but it will go 2-3-4.

2) again, yes but no. Nearly simultaneously (so fast you cant notice it), but the game can only do things in 1-2-3-4-5-6 order.

Molten shell and immortal call are both guard skills. they share a cooldown, and you will not be able to trigger one after the other because they are both on cooldown. because no guard skill can be cast while any other are on cooldown, cwdt - molten - immortal will ALWAYS trigger molten shell and NEVER trigger immortal call (swapping the order will swap the effect)

Furthermore, the default curse limit (the amount of curses a character can apply) is ONE. unless you have invested into 'player can apply additional curse', there is no reason to cast more than 1 curse. If you do cast 3 curses with a default curse limit, they will cast in 1-2-3-4 order, and curse #4 will be the one that ends up on the mob


Last edited by Thror2k5#7154 on May 27, 2020, 2:30:11 PM
"
LoTharios wrote:

lvl 20 means you have to take huge damage for the skills to get triggered.
and it will trigger way less often.
most have their cwdt on lvl 2-3 to proc more often.


CwDT has damage reduction. In this case I assume it does not effect on curses because they do not do any damage, right?

And thanks for the detailed explanation.
yes, most of the time, cwdt is used to cast low level utility spells often.

and cwdt only cares about the level of the SPELL gem, not any other support gems. so, example, you could use a level 1 cwtd, a low level curse, and a level 20 'increased area of effect' gem. this would allow the curse to cover much more area per use.
"
stakyuz50 wrote:

CwDT has damage reduction.


i dont understand what you mean...
do you mean "supported skills deals % less damage"?
that does what it says. it works for the connected skill, not the cwdt
Im bad at math.
"
Thror2k5 wrote:

Furthermore, the default curse limit (the amount of curses a character can apply) is ONE.


True. But I used "Whispers of Doom" on my necklace as anoint. So I can use two curses, Punishment and Vulnerability.

I would go for butchery but I think both curses are better than %25 more damage because they both provide much more.

Thanks for the detailed explanation,

Cheers
"
LoTharios wrote:
"
stakyuz50 wrote:

CwDT has damage reduction.


i dont understand what you mean...
do you mean "supported skills deals % less damage"?
that does what it says. it works for the connected skill, not the cwdt


Yeah I know it means the supported skill but does it affect curse skill that does not damage but provides more damage somehow.
"
stakyuz50 wrote:
"
LoTharios wrote:
"
stakyuz50 wrote:

CwDT has damage reduction.


i dont understand what you mean...
do you mean "supported skills deals % less damage"?
that does what it says. it works for the connected skill, not the cwdt


Yeah I know it means the supported skill but does it affect curse skill that does not damage but provides more damage somehow.

No. Doesn't matter for curse
"
Thror2k5 wrote:

Molten shell and immortal call are both guard skills. they share a cooldown, and you will not be able to trigger one after the other because they are both on cooldown.


Somehow they don't have shared cooldown. It used to be but not anymore it seems

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