Lights Flickering in Hideout [Confirmed Known]

Edit:

Looks like a known bug. Thanks all!

From PM:

"
YOLANDI_GGG wrote:
Hey there,

This is due to the number of light sources in the hideout. This is a known issue/long time bug.
We do have plans to fix this in the future, but I can't say when.
Unfortunately, all you can do for now is move/remove hideout decorations that create light sources.

Regards,
Yolandi


---

Confirmed Bug: https://www.pathofexile.com/forum/view-thread/2863654

I can't seem to find the solution to this one - the lights flicker or even fail in certain areas of my hideout as I walk through them (happens to all of my characters, so not character-specific animation causing this it seems). Moving the torch/lamps around doesn't seem to fix the issue either.

I'm using this hideout template:

https://poe.house/hideout/lBiIs54l

Here's my current hideout file:

https://pastebin.com/wj9rMnxR

Here's my debug report reference number:

4,096,278,506

Here's my current display configuration:

"
[DISPLAY]
adapter_name=NVIDIA GeForce GTX 1060 6GB(#0)
background_framerate_limit=30
background_framerate_limit_enabled=true
borderless_windowed_fullscreen=true
directx_version=9
dx11_antialias_mode=0
dx9_antialias_mode=2
dynamic_resolution_fps=30
framerate_limit=200
framerate_limit_enabled=false
framerate_limit_max=200
fullscreen=false
global_illumination_detail=0
light_quality=1
max_PS_shader_model=ps_4_0
max_VS_shader_model=vs_4_0
maximize_window=false
post_processing=true
resolution_height=1080
resolution_width=2560
screen_shake=false
screenspace_effects=1
screenspace_effects_resolution=0
shadow_type=hardware_7_samples
texture_filtering=16
texture_quality=0
use_dynamic_resolution=true
vsync=true
water_detail=1


Thanks for any help!
Last edited by neo1987#5582 on Jun 1, 2020, 10:31:31 PM
Last bumped on Jun 1, 2020, 10:21:56 PM
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Bump - still same issue after patch today. I enabled new rendering but still bugged.
If you turn off post-processing, does that affect anything? That can be anything from bloom to surface / subsurface scattering etc. that might be affecting lighting in a weird way. It will look worse (subjectively) but it might help you nail down what's causing it.
"
biggee531 wrote:
If you turn off post-processing, does that affect anything? That can be anything from bloom to surface / subsurface scattering etc. that might be affecting lighting in a weird way. It will look worse (subjectively) but it might help you nail down what's causing it.


Hi there - thanks, but no unfortunately still there after I turned it off. >_<

I notice it only seems to flicker as I walk through my hideout. It's almost like the light radius from my character is somehow messing up the light graphics of each object in my hideout.

See the below pic? the torch nearest me goes out when I walk in certain areas near it, but others remain lit. This seems pretty random too - like sometimes they're not necessarily close to me and they go out anyway. Seems like there's some kind of line-of-sight relationship between my character and the individual light graphics that's bugged.

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