Enemies deal "reduced/less" damage question
What is the difference, if any, between "Enemies deal #% reduced Damage" and "Enemies deal #% less Damage"? Is this similar to 'more'/'increased' wording difference for multiplicative/additive? For an example case, disregarding the obvious other factors like curse effect, mitigation from res/armor, etc, Enemy Debuffs: Enemies 10% reduced damage dealt, Malediction Enemies 10% reduced damage dealt with hits, Frigid Wake Enemies 10% reduced damage dealt, Fenumus' Shroud Enemies 15% less damage dealt, Enfeeble Player Buffs: Player 20% less taken from hits, Fortify Adding that up to a big pile that appears as though enemy hits reduced by 65%. But is that too simplistic a way to calculate it in a pile like that? What's the nitty-gritty on the math order here. Last bumped on May 16, 2020, 3:47:19 PM
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as always, increased/reduced stack into one multiplier, more/less are standalone multipliers
modifiers to player damage taken and monster damage dealt are different modifiers IGN: Eric_Lindros CET: Timezone Last edited by Ludvator#6587 on May 16, 2020, 7:09:06 AM
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Calc-wise, assuming NO other sources modifying the damage...
final damage would be .7 * .85 * .8 = .476 or 47.6% of starting damage, not 35% as would be the case if you just added them. |
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Great. Thank you both!
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Flat, increased/reduced and more/less are calculcated separately after all mitigations as shown here in step five:
https://pathofexile.gamepedia.com/Receiving_damage #% more/less X Damage taken is obviously much more effective than increased/reduced as it's calculated almost at the end of things. Last edited by kompaniet#2874 on May 16, 2020, 2:46:10 PM
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There are several things going on there.
"Damage taken" effects are not necessarily bigger than other effects just because they come at the end. For example, assuming the boss hits you but has 10% reduced damage against you, then you have 95% mitigation, and then 20% less damage taken, the order of operations makes no difference since it's a straight multiplication. Also worth pointing out that, while "more" damage is almost always better than "increased" damage, "reduced" damage is stronger than "less" damage when combining multiple sources. Cheers |
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