portal scroll and inventory.
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My suggestion is one bigger inventory and dont make the portal desaper when we went to town.
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Myself, and my friend both had the same thing happen to both of us when we played the first time. Use a portal scroll, go back to town, immediately click to move closer to the vendors, accidentally hit the portal and go back to where you just were. Sure, I was more careful afterwards, but it could be an easy fix to improve quality of life/gameplay.
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Maybe I can clarify this.
The inventory is odd because of the way the items fit. In the early part of the game, there is one row almost empty at the bottom, but just *one more* row at the bottom would allow several more items to fit, and therefore much fewer trips to town would be needed. Later in the game it's not such an issue, but it's not like it'd hurt to have that additional row. As for the portals, yes, especially in the Shore Encampment it is way too easy to accidentally walk back through the portal when trying to talk into the main part of the town, even then the cursor isn't on the top of the portal. Making the clickable area more closely match the visible top of the portal would alleviate this issue greatly. Invited to Beta 2012-03-18 / Supporter since 2012-04-08 Last edited by VideoGeemer#0418 on Apr 20, 2012, 12:15:10 AM
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I've gotten in the habit of simply sliding my cursor all the way to the left top of my screen when I cast a Portal. it's become reflexive. No more wasted scrolls, that way.
Now if I could just stop walking down the steps past the Act 2 Forest Encampment Waypoint when I try to open the window to summon my Kiwi... =>[.]<= =^[.]^= basic (happy/amused) cheetahmoticon: Whiskers/eye/tear-streak/nose/tear-streak/eye/
whiskers =@[.]@= boggled / =>[.]<= annoyed or angry / ='[.]'= concerned / =0[.]o= confuzzled / =-[.]-= sad or sleepy / =*[.]*= dazzled / =^[.]~= wink / =~[.]^= naughty wink / =9[.]9= rolleyes #FourYearLie |
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