impale and increased damage taken
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Welcome.
I kinda have a hard time finding a reliable source about that. I know that impale damage is technically reflected damage, and is calculated before mitigation, but i'm not sure if it's affected by modifiers to damage taken, more specifically those: > flesh and stone - increased physical damage taken > pride - more physical damage taken > vulnerability - increased physical damage taken > intimidate - increased attack damage taken Thanks in advance for your time =] PLEASE QUOTE ME IF YOU ARE EXPECTING A REPLY Last bumped on May 6, 2020, 3:23:20 PM
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First 3 work because they are generic physical damage modifiers on the enemy. Intimidate will not work because impale damage is secondary, not an attack.
Last edited by etuhoha#0710 on May 6, 2020, 2:23:58 PM
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Out of curiosity, I delved a bit in the Wikia.
Impale: https://pathofexile.gamepedia.com/Impale " Reflected damage (the most interesting bits) https://pathofexile.gamepedia.com/Damage_reflection " And, Finally, some word from Reddit on a similiar question of yours https://www.reddit.com/r/pathofexile/comments/c18906/lets_talk_impale_and_reflected_damage_mechanics/ " We can already see there is a contradition on the damage mitigation part. If, as stated, usually a Reflect takes into account anything that have a damage mitigation (which is why a high elemental resistant character can take a bit more brunt from an elemental reflect), in case of Impale the base value will take into account the damage of the attack, disregarding any physical damage reduction from the opponent. This means that, when hitting a 90% PhysDamageReduction opponent with a 100 physical damage attack, we will deal (100*0.1) = 10 physical damage, but we will store an Impale base damage for 100*0.1 = 10 (rather than 10*0.1 = 1). Next 5 attacks will deal (100+10)*0.1 = 11 damage - this way we have what the reddit user implied: the reflected damage is not double-nerfed (first from the mitigation of the main attack, then once again because Impale is a physical damage) Since the damage of Impale is based on the actual hit damage output minus opponent's physical damage reduction, I deduce it will actually also calculate Intimidate's bonus when determining "the 10% of the hit's damage" |
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