Help with animate weapon build. Melee Physical Damage Support not affecting minions in POB?
For the life of me I cant figure this out.
Im trying to make a support Low Life Aura Guardian with animated weapons to add some damage as I run with a friend. Im running Pride, and impale with my animated weapons, with dread banner and Rotten claws notable from a cluster gem for what I assumed would be a good chance at impale. But When I add a Melee Physical Damage Support gem in POB it doesn't change the damage my minions do. Ive tried other peoples POB links and it works, but when I import my character it doesn't My POB: https://pastebin.com/GYs757yt Is it because I have a wand? Is some aura interfering with it. Last bumped on May 3, 2020, 2:02:15 AM
|
![]() |
search for the community PoB a guild member told me about it since my heraldry didn't showed up on poB and had to guess 90% of it ol it was a pain an dsince then it was a live changer!
3.26 when?
Don't abandon us. don't turn your backs on the ones loving poe. |
![]() |
Good idea thanks Ill ask them too.
|
![]() |
Raine_live from Reddit (https://www.reddit.com/r/pathofexile/comments/fmakpg/animate_weapon_supports/) answered this question with:
" So, if you are using a wand, I guess this logic applies. I don't see a reason for which Melee Physical Damage won't apply to Animated Weapons, since they are guaranteed to have some physical damage even if you, for some very strange penchant, only animate non-physical weapons like a bunch of Fidelitas' Spike you dropped on the fly - the skill adds some of it. The only reason for which a Melee Physical Damage will NOT apply to your Animated Weapon, though, is for any wand and bow you animate with the help of a Spirit Guard threshold jewel, since bows and wand will not deal melee physical damage. They will, however, gain bonus from a Vicious Projectile support or anything projectile-related Last edited by Maxtrux#0762 on May 3, 2020, 2:02:36 AM
|
![]() |