Delirium without Timer in normal Maps would be awesome - Here me Out!

The Whole Timing and GoGoFAST Meta ignored, Delirium while normal Mapping WITHOUT Timer would be awesome.

You activate the Mirror and Fog spreads everywhere, making all Content harder and more challanging. From there on out its your Choice how far you want to push. Cause the Scaling would stay the same.

Cant go anymore? Stop the Delirium (take your pills lol?)

Want to fill the one Bar of rewards? Okay, lets push a bit more and then end it. Or go all the Way to the Boss and get rewarded a bit more.

Delirium Orbs would be awesome as an "No more way out" Version with constant staying Difficulty. And more Mobs etc (Think there are more mobs allready then normal Encounters?)
As well as an 100% reward of 1 Orb with a Delirius Boss kill in normal mapping (God I would love that!) (Normal Mapping)
No more Delirium Boss Spawns and Despawns in normal maps either! Either Killl OR RUN!
Full concentration on Blights and Legions or ANY OTHER CONTENT WHILE DELIRIUS! =D
Its stilla heck more challenging! But no annoying Timer pushing you. Just the Difficulty and the Strongness of your Build!

God I would love that!!!!
Last edited by Teigo#1907 on Apr 2, 2020, 5:13:45 AM
Last bumped on Apr 2, 2020, 12:56:23 PM
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Totally agree, some maps you just have to go faster than most builds allow just to reach the boss due to the layout and the timer.
Just make it a Delirium map without timer and use the bind to close it.
If it needs balance to compensate for this, then make Delirium pack size increase with time or with progress.
(ALL typos lack of caps, punctuation and general errors are copyright Timbo Industries - Laziness Division)
Any perceived disrespect is unintended, I have High Functioning Asperger's and its socially inept.
Last edited by Timbo Zero#8289 on Apr 2, 2020, 6:25:10 AM
they already implemented that.

just apply those new orbs on a map and the timer is gone.
age and treachery will triumph over youth and skill!
"
vio wrote:
they already implemented that.

just apply those new orbs on a map and the timer is gone.


Normal Maps

Its about the normal Encounters, not the "beefed" up Orb Versions.

It the Timer in the normal mapping process thats not a nice feeling.
Last edited by Teigo#1907 on Apr 2, 2020, 7:16:00 AM
I agree that it would be much more enjoyable your way. It is the worst feeling ever to get important syndicate encounter during mist and be forced to choose either to give up on mist, or make syn encounter choices.
Yes, it would be great, I wanted this from the very beginning, but sadly it is not going to happen as it not happened already and almost a month is gone already. The current timed way is pure garbage, even with the lot of pausing patched in recently, You still cannot loot properly, open blight chests, legion chests, abyss chests, or handle syndicate members, etc, which absolutely ruins the complete experience.

I like the league mechanism itself, even liked its original difficulty, but totally hates its timed manner as I hate to be forced to just run run and run all the time. I really miss metamorph league so much, just because of this, the first non-timed league for a very long time.

I just ran ran ran for the 500 boss kills (on 3 boss maps mostly twinned to 6 to be done with that as quick as possible) and do not even care with the timer part anymore again, just start the event, do the map in my own speed and mood with all side content and when the timer ends, collecting my usual small loot and 0-4 splinters.
All-time non-streamer luckless dropless rewardless tons-of-time-playing non-TFT-er 100% solo player.
So, it just turns out, we were lied to for years with the promises of a two-storied one PoE 4.0.
All these worse and worse beta leagues, all these braindead changes, all lead to this.

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