Delirium is totally not party friendly at all...it kill party fun
Hi GGG, would you please fix the party play difficulty in Delirium Realm. Just couldn't enjoy when the monster difficulty is like 3X of all the party member's abilities can cope for. If you are only please the 10% of the top players satisfaction then you will sweep away 90% players interest away from this leagues honestly
Last bumped on Apr 2, 2020, 8:50:35 PM
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depends entirely on the parties.
if a party of 5 weak are lead by an impatient beast, he will lead them to their deaths... or simply outrun them. during delirium this is fatal. a party of similarly skilled patient players can progress more consistently as a pack, sharing buffs, and debuffs. amplifying the power of the group. sharing the incoming blows. but.... this game IS a race... and those who can fly have a tendency to fly. hard to find that good party where you can move sort of fast, but safely. |
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Not sure this is a multiplayer game : rewards and gameplay are solo-farm oriented. Just change all the way a lot of challenges are designed to play with other guys
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POE is by far a single player experience which allow some kind of party.
the only true multiplayer experience is a lead + aurabot / service bot. most of the build exclude grouping. when your survival depends on hitting the enemy melee, you can't afford to have a ranged killing it before you came close. this game is awful at multi, even if i play with my wife since the beginning. exemples : - any Delve challenge is solo, so we have to do it twice. - any open box / unique box challenge is solo, we have to do it twice. - any atlas progression is solo, we have to do it twice. and so on. so many challenge are personal and require to do it twice. we never group in delve, we split and solo each in our corner... sad. Last edited by Balownga#6134 on Apr 2, 2020, 5:02:25 PM
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OP, you are VERY VERY wrong. Delirium is insanely rewarding in party play; me and my guild are regularly getting 12+ stacks of loot in red maps, amplified by the bonus quant that adding more people gives.
Everything about Delirium seems designed to over-incentivize partying up: the fog doesn't clear as long as a SINGLE person can keep up with it, allowing much bigger, better, more rewarding clears if you have a group that can divide-and-conquer a nonlinear map. |
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