Beastcrafting UI doesn't relay important information to the player.

The following beastcrafts can only add prefix/suffix that's equal or lower than the red beast's ilvl:
* Add prefix, remove suffix
* Add suffix, remove prefix
* Fully-linked Six-socket Rare (beast ilvl = item's ilvl)

It wouldn't be a problem if it was signalized by UI similar to "craft unique" recipes. However it has nothing of sorts. Other special beastcrafts are not affected by item level, these are the only one that are.



6-linked item is obviously affected by ilvl of the monster used, i don't think anyone thought otherwise. However it doesn't have item level indicator either.



All 3 of the following mods should have some of indicator (6-link recipe is obvious), because current UI suggests that ilvl of the beast does not matter. I'm positive many people believe the "add prefix/suffix" beastcraft simply works like exalted orb + annul combined, so did i until today.

Initial bug report that ended up being wrong
Title sums it up nicely. It's definitely the case for "60% chance for Bleeding inflicted with this Weapon to deal 100% more Damage" which you can find on elder bow, poison variant of the mod is included. Very likely the "Add suffix, remove prefix" beastcraft is affected by it as well.

Video proof of this issue
https://youtu.be/vj7UMyQxnBM

Things that are affected (speculation):
* All new influenced modifiers that used to be fossil exclusive prior to patch 3.10
* "Add prefix, remove suffix" beastcraft
* "Add suffix, remove prefix" beastcraft

Exalted Orbs are properly adding the new bleed modifiers!

How to easily reproduce (same example as in video):
Required item: elder bow ilvl 83+
Step 1 - Craft the bow to be a rare with only 2 suffixes and 0 prefixes
Step 2 - Craft "Cannot roll Attack Mods"
Step 3 - Beastcraft "Add prefix, remove suffix" three times. In case you removed previously crafted suffix from step 2, craft it again before you beastcraft.

Expected result - Bow should have at least one of the 100% more damage modifiers

Observed result - Bow has only 2 prefixes after total 3 crafts. First two mods crafted are:

* Socketed Gems are Supported by Level 10 Onslaught
* +1 to Level of Socketed Gems

The third beastcraft does not modify the bow in any way, but will consume the beasts.


One more example from where i found out about the issue. /u/Jmanspookz from reddit attempted the craft over 20 times and did not get a single 100% more bleed/poison damage mod.
https://www.pathofexile.com/forum/view-thread/3053600 - My Guides
Last edited by DankawSL#2030 on Apr 2, 2020, 11:04:19 AM
Last bumped on Apr 2, 2020, 7:42:46 PM
This thread has been automatically archived. Replies are disabled.
Except the third which give nothing which look like a bug, the rest look like RNG , 3 samples is not a good sample

The mod and weighting

+1 to Level of Socketed Gems 1000
Socketed Gems are Supported by Level 10 Onslaught 400 (elder mod)
60% chance for Poisons inflicted with this Weapon to deal 100% more Damage 500 (elder mod)
60% chance for Bleeding inflicted with this Weapon to deal 100% more Damage 500 (elder mod)



Thus, sum of weighting = 2400

chance to hit bleed = 500/2400 at first add prefix remove suffix
chance to hit bleed = 500/1400 at second add prefix remove suffix (given hitting +1 to Level of Socketed Gems at first try)
chance to hit bleed = 500/1000 at the third (given hiting hitting +1 to Level of Socketed Gems AND Onslaught in the first and second try)

----
edit: lastly please link your item to the forum

The third "craft" consumed the beast AND removed the suffix "cannot roll attack mod" or not?

----
edit 2:

May be i will run pypoe few hours later to check the datamined data on the modifier . May be pypoe and poe wiki went wrong and fail to fetch the "attack" modifier. Or poison and bleed tag are subset of "attack" tag.


----
edit 3:

only attack can inflict bleed according to wiki (which can be wrong BTW). However, trap and mine are all spell thus poison should not consider as attack only or spell only
This is the start of forum signature: I am not a GGG employee. About the username: Did you know Kowloon Gundam is made in Neo Hong Kong?

quote from the first page: "Please post one thread per issue, and check the forum for similar posts first"

This is the end of forum signature
Last edited by neohongkong#0222 on Apr 2, 2020, 3:04:47 AM
Apparently the beastcraft is affected by ilvl of the beast used and can only add prefix/suffix that's equal or lower ilvl. I changed the entire bug report to reflect this. Initial bug report is still available in spoiler at the end of the OP.

"
neohongkong wrote:
Spoiler
Except the third which give nothing which look like a bug, the rest look like RNG , 3 samples is not a good sample

The mod and weighting

+1 to Level of Socketed Gems 1000
Socketed Gems are Supported by Level 10 Onslaught 400 (elder mod)
60% chance for Poisons inflicted with this Weapon to deal 100% more Damage 500 (elder mod)
60% chance for Bleeding inflicted with this Weapon to deal 100% more Damage 500 (elder mod)



Thus, sum of weighting = 2400

chance to hit bleed = 500/2400 at first add prefix remove suffix
chance to hit bleed = 500/1400 at second add prefix remove suffix (given hitting +1 to Level of Socketed Gems at first try)
chance to hit bleed = 500/1000 at the third (given hiting hitting +1 to Level of Socketed Gems AND Onslaught in the first and second try)

----
edit: lastly please link your item to the forum

The third "craft" consumed the beast AND removed the suffix "cannot roll attack mod" or not?

----
edit 2:

May be i will run pypoe few hours later to check the datamined data on the modifier . May be pypoe and poe wiki went wrong and fail to fetch the "attack" modifier. Or poison and bleed tag are subset of "attack" tag.


----
edit 3:

only attack can inflict bleed according to wiki (which can be wrong BTW). However, trap and mine are all spell thus poison should not consider as attack only or spell only

First of all, i just found out the exact issue and it's actually in UI. I suggest you read through it.

Now to answer you... you clearly didn't think this through. A person attempted this beast craft over 20 times. He did not hit 100% more damage mod a single time while having 42% chance to hit it any of them. The chance for it happening is ~0,002%. Do you still believe it's "just RNG"?

Now think about my test again. You probably noticed there are total 4 mods and 2 of them are 100% more bleed / poison damage, right? The ENTIRE PURPOSE of the test was to force 100% more bleed / poison damage on the bow, which should've happened somewhere during that test. Onslaught and +1 gem level don't matter, it could be rng indeed. The third test where there could be no other prefix added other that one of the two damage mods, the recipe failed. It CLEARLY suggests something is wrong with the recipe (it's beasts ilvl btw).

As for your edits, you clearly didn't even bother reading my post properly. Video exists with the whole process i described. I mentioned the bow wasn't modified in any way which means it's exactly the same as before the craft.

Whatever. The case is solved already and 100% correct this time. Now it's GGG's turn.
https://www.pathofexile.com/forum/view-thread/3053600 - My Guides
Last edited by DankawSL#2030 on Apr 2, 2020, 2:44:00 PM
gj on edit the original post on Apr 2, 2020, 11:04:19 PM and claim someone reply before that timestamp is irrelevant .

Link the item before and after, it is simple step. Not many people like to watch long and boring yt.

I don't claim it is not a bug, as if the item have 3 suffix removed but only 2 prefix left, it seem something not documented or even bug.


But at least now from your new post, it seem the beast of new function: remove affix without adding new affix if the ilvl of the beast is low enough that lower than pool of mod.


But since it is not a bug, then it is no longer relevant in bug Reports

Please use the same pitch fork tone to post it in Feedback and Suggestions to let GGG know /s
This is the start of forum signature: I am not a GGG employee. About the username: Did you know Kowloon Gundam is made in Neo Hong Kong?

quote from the first page: "Please post one thread per issue, and check the forum for similar posts first"

This is the end of forum signature
"
neohongkong wrote:
Spoiler
gj on edit the original post on Apr 2, 2020, 11:04:19 PM and claim someone reply before that timestamp is irrelevant .

Link the item before and after, it is simple step. Not many people like to watch long and boring yt.

I don't claim it is not a bug, as if the item have 3 suffix removed but only 2 prefix left, it seem something not documented or even bug.


But at least now from your new post, it seem the beast of new function: remove affix without adding new affix if the ilvl of the beast is low enough that lower than pool of mod.


But since it is not a bug, then it is no longer relevant in bug Reports

Please use the same pitch fork tone to post it in Feedback and Suggestions to let GGG know /s

For the love of god, this is a bug report forum. I'll simply ignore the ridiculous things you wrote because it's not the place to argue. There's just one thing i want to clarify:

Because this is third time i'm writing this i'll specify this further. No, the beastcraft did not add any prefix nor removed any suffix. The bow was exactly the same as before the craft.
https://www.pathofexile.com/forum/view-thread/3053600 - My Guides

Report Forum Post

Report Account:

Report Type

Additional Info