Stealth/Invisibility!

It'd be interesting to add a stealth or invisibility mechanic to this game.

Perhaps we could add another gem that allows a player to enter stealth for X amount of seconds to avoid being detected on the map. For balance purposes, there would have to be a slight amount of "fade time" before entering invisibility so that people have a chance to react to it.

For stealth detection, we could add a new mechanic something along the likes of "Body Heat," meaning the closer you get to a person, the more likely that they'll be able to "sense" a stealthed object or entity and therefore be able to react to it. We could make passives that increase "Body Heat" sensing radius, so that you could detect stealth from far away. To make combat more complex and interesting, those who like to rely on stealth would be able to "mask" the "Body Heat" that they give off so that it will be harder to detect them as they get closer.

We could even have certain mobs be able to cloak themselves which would make PvE more intense.

For instance, to determine whether a stealthed person were to become detected or not, the game would roll the person's "Body Heat Detection" against the stealth person's Body Heat Mask or whatever you like to call it to determine whether the stealthed person remains invisible or becomes revealed on the map.

Another way to detect stealth would be an active skill which works similar to DotA's "Dust of Appearance", which reveals stealth across a certain radius, which would mean that you'd have to have some relative skill in order to detect stealth so it won't just be a no-brainer thing to use to make Stealth unviable. At the same time, it would prevent egregious stealth abuse with a useful, yet skill-intensive counter.

We could even add a Keystone passive which would give the character True Sight (meaning Stealth won't work) at the cost of not being able to stealth themselves.

One potential problem however is preventing this mechanic from being abused against newer players? I'd imagine that newer players would freak out if a higher level character with stealth (assuming Cutthroat League comes out) just camps lower level zones and kills newbies for the lulz.

EDIT: Another potential problem is people abusing stealth to run past mobs to faceroll content, in which we could simply have mobs have "heat detection" as well.

Feel free to comment or offer feedback.

Thanks!
[Tempest] Level 42 Tornado Shot Ranger
Last edited by Exacerbated#5457 on Mar 21, 2013, 3:01:06 PM
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http://en.pathofexilewiki.com/wiki/Phase_Run will be making a reappearance sometime
Things with "increased" and "decreased" in the tooltip are additive ... where as "More" or "Less" are multiplicative ...
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wade001 wrote:
http://en.pathofexilewiki.com/wiki/Phase_Run will be making a reappearance sometime


Phase Run sounds cool but from what they wrote in the wiki, it wasn't a complete stealth. I'd think it would be interesting to have complete stealth with options for counterplay to encourage more keen mini-map usage and awareness of stealthed objects which would add a layer of nuance to the game.
[Tempest] Level 42 Tornado Shot Ranger
Last edited by Exacerbated#5457 on Mar 21, 2013, 4:00:58 PM
i agree what other purpose would a newb have then play a shadow
i for one expected them to at least have a shrouding cloud ability or something.
The most likely fix to Phase Run is Phase Run without movespeed and a rename... so yeah, there's your Stealth skill right there.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Lately my gut tells me Phase Run is going to be changed to a support gem.

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