Delirium HP Scaling is not Consistent

There always comes a time where I do Literally no Damage to mobs. Sometimes it's at the end of an area, other times its after I get the first reward. But there are definitely times where the mobs health increases by over 30x.

I know this because I kill them normally in around half a second, but then after I get just 1 reward, it suddenly takes 30-40 seconds to kill white mobs. I have checked their modifiers, they do not resist chaos and the lone elite around them doesn't have any "Allies ______" traits.

This seems like a bug. But it basically means that I force leave deliriums a lot because I can't kill mobs in a lvl 55 zone.
Last bumped on Mar 15, 2020, 8:15:50 AM
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The further you go from the starting point of the encounter, the harder the mobs get. Think of Delirium as Delve-lite, except there's no darkness that kills you.
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I understand this, but it sometimes happens after the first group of mobs I kill, 5 feet from the Delirium Mirror. It hasn't happened today yet. So maybe a bug that was fixed? ie Scaling to much too quickly under weird circumstances.
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KultureVulture wrote:
I understand this, but it sometimes happens after the first group of mobs I kill, 5 feet from the Delirium Mirror. It hasn't happened today yet. So maybe a bug that was fixed? ie Scaling to much too quickly under weird circumstances.


I believe reason is pathfinding.
During Beaclast they said something along the lines that maps like "cells" can "benefit" greatly because their system looks only for walkable road. Things like bars are ignored so in theory you could just leap slam few meters from mirror and find yourself facing much nastier mobs.
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Pizzarugi wrote:
except there's no darkness that kills you.


WRONG

Theres a lot oof invisible things that can oneshot you.
From darkness in delve, you can atleast run or increase your resistance thru grind.

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karoollll2534 wrote:


I believe reason is pathfinding.
During Beaclast they said something along the lines that maps like "cells" can "benefit" greatly because their system looks only for walkable road. Things like bars are ignored so in theory you could just leap slam few meters from mirror and find yourself facing much nastier mobs.


that could make sense, if...
there wasnt Mirror a lot oof times behind unwalkable/unleapable walls
Last edited by Aeon42#2688 on Mar 15, 2020, 8:18:09 AM

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