[3.9] #1 DPS Molten Strike // Boss Killer // Fast Mapper // Featuring The Savior// 40M DPS

REVIVING MOLTEN STRIKE

PATH OF BUILDING


https://pastebin.com/h62t7n3x

VIDEOS


With Tribal Fury Annoint:

T17 Clear: https://youtu.be/6mo3Awn-NPQ

Note: I did not use Tribal Fury in below videos so clear is somewhat slower. Tribal is fine for bossing and you wont notice much difference in DPS.

A8 Conquerers: https://youtu.be/GEP7FLxFAss
A8 Sirus: https://youtu.be/IbJ3_1uTMYg (Death because I lack patience)
Juicy T16s: https://youtu.be/IRLAOHGf0x8 - https://youtu.be/OGQYHt3dC34
Warlord Run: https://youtu.be/ms5gsK_6dUk
Delve 400+:

INTRO


I got frustrated with the new end game tankiness of bosses, so I set out to solve the puzzle. My goal here was to easily delete all content.

This build works by abusing Paradoxica "Attacks with this weapon deal double damage". This means we stack as much flat damage as possible on gear, gems, and in the tree. Bonus points for using The Savior for those sweet sweet illusion boyz.

ABOUT MOLTEN STRIKE
Traditionally Molten Strike has been a THICC JUGG slow and tanky skill. The nice AOE and life gained on hit of the skill can help the slow moving tanks stay alive and clear packs decently. But that is not how we are going to use it. We are going for high DPS, high APS, and high movement.

#1 MOLTEN STRIKE DPS:
POE Ninja is an OK measure but we are doing better even better once you dig in. We are using The Savior for essentially doubled DPS from the illusions and increased AOE. We have more balls than the other top builds. We are also WAY faster.



20M DPS (40M with Savior Illusions)



PROS & CONS


PROS
+ Melee
+ Extremely fast and engaging to play
+ Rush and Delete Bosses
+ Wipe Maps
+ Clear all content (*Aul gave me a lot of trouble due to 1-shot mechanics)

CONS
- Melee
- Top tier gear will be expensive
- Deadeye is squishy (plan here is to kill before being killed)


MY GEAR






DETAILED GEAR GUIDE


Spoiler

WEAPONS
Main Hand: Paradoxica
Highest DPS you an afford
100+ increased Physical Damage
Iincreased Attack Speed
Quality

Off Hand: The Saviour
Highest pDPS you can afford (doesnt really matter though)

HELMENT
Enchant: Molten Strike Fires 2 Additional Projectiles

Starkonja's Head
Life
Attack Speed
Evasion

Crafted Rare
Life
Resists
Nearby Enemies have -9% to Fire Resists
Bonus: (19–22)% increased Elemental Damage (Warlord Exalt)

BODY ARMOUR
Socketed Attacks have -15 to Total Mana Cost
Defensive Option: Nearby Enemies are Blinded
Offensive Option: Attacks have x.xx% to Critical Strike Chance
Life
Resists

GLOVES
Option 1: Tombfists
Defensive Options: Enfeeble or Temporal Chains
Offensive Option: Elemental Weakness
Fill socket(s) with Murderous Eye Jewel(s) for the Intimidate
If using 2 sockets drop Lightning Golem

Option 2: Rare Gripped Gloves
Increased Projective Damage
Increased Attack Speed
Life
Resists
Adds Fire Damage to Attacks
Adds Fire Damage if you've dealt a Critical Strike Recently

BOOTS
Enchant: Increased Attack and Cast Speed if you've Killed Recently
Life
Resist
Move Speed (not really needed because of Leap Slam Speed)

BELT
Offensive Option: Stygian Vise
Increased Fire Damage
Increased Elemental Damage with Attack Skills
Increased Elemental Damage
Life
Resists

Defensive Option: Leather Belt
Life
Armor
Resists

AMULET
This is where you will stack a lot of damage
Increased Fire Damage
Fire Damage to Attacks
Elemental Damage
Critical Strike Multi/Chance
Life

RINGS
This is where you will stack a lot of damage
Non-Channelling Skills have -9 to Total Mana Cost
Increased Fire Damage
Fire Damage to Attacks
Elemental Damage
Critical Strike Multi/Chance
Life
Life Gain on Hit
Circle of Anguish Synthesised Ruby Ring w/ damage implicits (Fire Damage, Elemental Damage, etc.)

FLASKS
Atziri's Promise
The Wise Oak
Dying Sun
Flasks of Stanching/Warding/Heat/etc.
Bottle Faith

JEWELS
Stack more damage here
WILDFIRE (corrupted blood immune corruption if possible)
WATCHER' EYE


GEMS


Spoiler

6-Link
Awakened versions are great but NOT necessary for this build
Molten Strike
Multistrike
Fire Penetration
Elemental Focus
Elemental Damage to Attacks
Concentrated Effect

4-Link
Leap Slam
Endurance Charge on Melee Stun Support
Fortify Support
Faster Attacks Support

4-Link
Enlighten Support (lvl 4 to run precision)
Heral of Ash
Anger
Precision

3-Link
Blood Rage
Ancestral Protector
Enhance

2-Link
Cast When Damage Taken
Immortal Call

No Link
Vaal Haste
Blood and Sand
Vaal Molten Shell


ASCENDANCY


We are going Deadeye for several reasons:
Endless Munitions: Extra Projectile and 50% increased AOE
Tailwind: Massive move and attack speed boost. Increased Evasion Rating.
Rupture: Massive DPS from bleeding. Life gain on hit is nice also.
Last edited by xaeror35 on Feb 14, 2020, 5:45:52 PM
Last bumped on Apr 2, 2020, 4:40:42 PM
always been a fan of molten strike, came across this build i was wondering if there were any significant changes in 3.10 that you may have noticed perhaps with any of the new cluster jewels
as the saviour is currently riding around 30ex, is there an alternative you recommend?

Does the build work without it? I mean, it should, but obviously we lose 50% dps, but how much do you gain from an offhand having some good dps?

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