Table of real damage effectiveness?

I was wondering if anyone had calculated a table of real skill damage effectiveness.

What I mean is this - for skills like divine ire, they only have 30% damage effectiveness, but releasing at full stages gives 2000% more damage, so your effective damage addition for that release should be 600%.

However, you can only release at full stages every so often, so you get about 600% effective damage every.. 2 seconds?

Storm burst has only 25% damage effectiveness, but can hit 24 to 48 times to a single target per second in perfect conditions (large hit box, can stand there channeling), so realistic damage effectiveness is much higher, perhaps as high as 750% per second.


Essentially, you could take nominal damage effectiveness x hits per second x more modifiers on the skill itself, so quantify a more realistic metric on how skills scale with added damage.

Does that make sense, and has anyone compiled a table like that?
Last edited by trixxar#2360 on Feb 7, 2020, 4:09:29 PM
Last bumped on Feb 10, 2020, 1:14:58 AM
I've never seen one...but the bigger problem, is that Storm Burst hits in a randomized AoE, so unless the target occupies that entire AoE space, you're going to be fluctuating your actual damage a lot as some of the random bursts miss.

The second problem is stage & release skills (I'll use Blade Flurry because I'm familiar, but I imagine DI works similar). There is theoretical damage vs realistic damage. No human could frame-perfect release a skill like that every time then frame-perfect start the recharge. Even if they could, "good" ping is still 2-3 frames worth.

Also, in most cases in the game, cast speed or attack speed play a factor too (AS with Blade Flurry), so that messes everything up, and even causes mid-frame calculations that get rounded.

I'm not saying it's not possible to create some sort of spreadsheet and/or calculator (probably the latter, realistically)...but if no one has bothered doing it, I don't blame them. :D
Thanks mate.

Its tempting to do, although PoB kinda does it, it doesnt really.

Storm burst, for instance, gives damage per ball not total. Same as Molten Strike.

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