Impale mechanics
Can someone please explain impale? I don't understand how it works. And how good is it for adding dps? Wondering if its worth investing in the passive tree.
Last bumped on Jun 24, 2020, 12:36:06 PM
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I am going to say that it's complex enough to be worth watching one of the many videos created a couple of leagues ago. That should cause a bunch of people to jump in with explanations for you. :-)
And, Yes, it's awesome for a pure physical build if you get up around 100% chance to impale. If you were just planning to grab a node as you pass by, it's probably not worth it. PoB doesn't really calculate impale dps but there are spreadsheets floating around that do. |
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The wiki has an article on Impale, but here's the short version:
* A hit that Impales will deal 50% More damage over the course of the fight. This is scaled by chance to Impale (e.g. 40% chance means you'll deal 20% More damage on average), Impale effect (20% Increased effect means each hit that Impales deals 60% More damage on average), and Impales lasting additional Hits (each extra hit means 20% More Impale damage). * Impale is based on the outgoing Physical damage of the hit. Builds that convert Physical to Elemental or Chaos can't properly use Impale. * Impale damage is Reflected damage, so it doesn't contribute to on-hit effects such as Leech, Stun, and Ailments. So e.g. a Bleeding-based build doesn't get much from Impale. * Enemy Armour reduces Impale damage by a lot, since it's a bunch of little hits. Since Impale damage is Reflected, those passive tree nodes that apply -% to enemy Physical Damage Reduction don't work with Impale. Impale Support applies a -30% PDR against Impale debuff to enemies, so it's pretty much mandatory for an Impale build. |
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Hello.
It is possible to use a physical attack to apply impale and then use a skill that convert all physical damage in elemental. The impale damage will be converted with the second attack skill ? |
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" "Impale is based on the outgoing Physical damage of the hit. Builds that convert Physical to Elemental or Chaos can't properly use Impale." so that's a nope |
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Yes i understand that an attack that convert phy to ele cant store impale damage but i was thinking about this kind of combo:
- attack with ensnaring arrow and the passive the empaler to apply 5 impale stacks on a pack monsters. 100% increase effect of impale is a nice boost. - Then use for exemple ice shot with full physical conversion. If i understand you, ice shot will not be boosted with the impale damage (converted or not) right ? If i use another skill After the one that inflict impale, it has to be only a physical damage one ? Last edited by KiLlInG JoKe 53#8640 on Jun 23, 2020, 9:01:33 PM
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it lasts 20-25 second and is replaced by new stacks and stacks maximum is 5 by default and if you have less than 100% chance your looking at <5 stacks.
I dont know the maths exactly but high impale chance = dps is more probably 102% is impale cap Last edited by ehblanc#4489 on Jun 24, 2020, 4:00:57 AM
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Ok but for exemple, if we have 100% chance to impale and 100% increased effect of impale, with "The Impaler" passive. The first attack we perform stack 5 impales (and spread them to nearby ennemies), each storing 20% of the attack damage, so the impale damage will be equal to 100% of the initial attack damage if i'm right.
If my first attack, one that dealing big damage, inflict 1000 damages, the next 5 attacks the ennemy will receive 1000 damage (from the attack) + 1000 damage (from the 5 stack impale with increased effect) >> 2000 dmg My question is, what if i use another skill after apply the impale stack with my first attack. Did the 1000 dmg from impale is added to the "base attack damage" of the second skill ? (or after the damage calculation of this second skill i don't know how it works exactly) I mean, if first i use "Ensnaring" with "The impaler to apply 5 impale stack, and then i use for exemple Barrage or other skill with low base attack damage modifier, did it benefits the impale damage stored ? And if that second attack skill fully convert physical to elemental damage, did that same stored impale damage are converted to ? (or is added as physical and not elemental if it's added after the damage calculation) Sorry for my english. I try to explain the better i can ^^ |
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Yes the base damage is added, if you use a dirty great 2h to do a huge impale, then switch and poke them with a knife you still get the impale value from the 2h until those impales are used up.
Its not really that complicated of a mechanic just think of it as a chance to do 50% more physical damage at 100% chance and scale appropriately (so 100% effect would give 100% more physical damage, 6 impales would give 60% more phys total, 40% chance would give 20% more physical damage etc) they last 8s by default Last edited by Draegnarrr#2823 on Jun 24, 2020, 8:18:49 AM
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Thank you Draegnarrr for your answer !!!
So if i understand well, impale damage stored (with "the impalor") are added to the "base attack damage" of the following next 5 attacks ? So if the other skill convert physical to elemental, stored impale damages are convert too its correct ? |
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