Projectile Damage vs. Elemental Damage

I've been looking through a few popular builds (for LA rangers stacking shock), and most seem to focus heavily on elemental damage with weapons. I've noticed though that for about the same number of points, I could have picked up the same increase to projectile damage instead.

So my question is: How does +% elemental damage with weapons compare to +% projectile damage? Are they the same? From what I can gather, projectile damage would give more dps would it not? (increases both physical and elemental?).

Thanks.
If you had no gear with + % ele damage then yes projectile would be better, but gear with +% makes ele much more powerful.
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Serrao wrote:
If you had no gear with + % ele damage then yes projectile would be better, but gear with +% makes ele much more powerful.


Hmmm, what I meant was, everything else being equal (let's say we're using a bow and gear with a focus in flat elemental damage) does projectile damage still outweigh weapon elemental damage? There's still some physical damage on any bow, so assuming equal amounts, does projectile damage come out ahead?
"
Serrao wrote:
If you had no gear with + % ele damage then yes projectile would be better, but gear with +% makes ele much more powerful.



why?

From everythi8ng I can tell +projectile damage will ALWAYS give the exact same bonus that + ele damage does (1 to 1) and on top of that bonus, still increase w/e physical damage we have as well.


In what scenario for a bow ranger does +elemental damage with weapons give a more damage than + projectile damage? I havent seen one explaination of this.
Last edited by grayfenix#7917 on Mar 19, 2013, 7:07:42 PM
I'm guessing because of auras...
"
Nemitz wrote:
From what I can gather, projectile damage would give more dps would it not? (increases both physical and elemental?).

Thanks.


You are correct. edit: If you would compare 8% vs 8%.

%inc projectile dmg: Increases the dmg of your projectile (this includes phys+elemental)
%inc weapon elemental dmg: Increases the elemental dmg of an attack with a weapon (not spell)

Edit: In general the passive tree revolves around getting to keynodes (resolute technique, inner force, etc) and hp nodes. Because most of your damage is going to come from gear and skillgems, people tend to pick few but cost-efficient damage nodes.

For example you will see this almost everywhere because it is so efficient at getting defense/offense:



It becomes a bit more complicated when you consider stat requirement for skill gems though. You want to use wrath? You'll need int, that means either going to a savant node (+30int) or finding hp/keynodes with an int path.

My point being: Sometimes it might not seem "optimal" damage wise but if you look at the grand picture usually it makes sense. (unless you are looking at a weird/bad passive build)


"
Serrao wrote:
If you had no gear with + % ele damage then yes projectile would be better, but gear with +% makes ele much more powerful.


I'm trying to understand what you just said but it doesn't seem correct.
Last edited by Icecreamcart#0654 on Mar 19, 2013, 7:48:50 PM
"
Icecreamcart wrote:
"
Nemitz wrote:
From what I can gather, projectile damage would give more dps would it not? (increases both physical and elemental?).

Thanks.


You are correct. edit: If you would compare 8% vs 8%.

%inc projectile dmg: Increases the dmg of your projectile (this includes phys+elemental)
%inc weapon elemental dmg: Increases the elemental dmg of an attack with a weapon (not spell)

Edit: In general the passive tree revolves around getting to keynodes (resolute technique, inner force, etc) and hp nodes. Because most of your damage is going to come from gear and skillgems, people tend to pick few but cost-efficient damage nodes.

For example you will see this almost everywhere because it is so efficient at getting defense/offense:



It becomes a bit more complicated when you consider stat requirement for skill gems though. You want to use wrath? You'll need int, that means either going to a savant node (+30int) or finding hp/keynodes with an int path.

My point being: Sometimes it might not seem "optimal" damage wise but if you look at the grand picture usually it makes sense. (unless you are looking at a weird/bad passive build)


"
Serrao wrote:
If you had no gear with + % ele damage then yes projectile would be better, but gear with +% makes ele much more powerful.


I'm trying to understand what you just said but it doesn't seem correct.


Thanks for the explanation. :)

BTW: Is Inner Force really that good to have? I guess it's mainly to increase Anger and Wrath?
"
Nemitz wrote:

Thanks for the explanation. :)

BTW: Is Inner Force really that good to have? I guess it's mainly to increase Anger and Wrath?


Np!

Inner force is mostly a late-game keynode for bow users. The most obvious reason is that it is very far away. :p The practical reason is that for inner force to be truely worth it, you need to be running a lot of aura's. Usually there will be two scenario's:

1: You are using the bloodmagic keynode because a 4L LA becomes too mana intensive to spam. That means you can not run % reserving aura's. You would probably use wrath/anger/grace depending on your hp pool.

2: You are not using bloodmagic. But LA can become pretty mana intensive so you need at least a part of your mana to be available. In this scenario, you could maybe two % aura's.. hatred/purity/determination.
Edit: You can still run flat cost aura's on your hp with the bloodmagic gem.

So both these scenario's don't really scream: "inner force!"

However the current popular idea is to use the blood magic gem. That way you can actually run % based aura's on your mp. You'd have no mp left so you'd link LA and flat cost aura's with the bloodmagic gem. In the end you'd use 6+ aura's. If that is the case, it would be crazy not to take inner force. However this requires you to have a 5L for your LA. (la, chain, lmp, weapon elemental, blood magic)

Anyways, let's asume you have a 4L and the bloodmagic keynode. It is probably still worth it to take inner force because wrath/anger are a part of your base dmg which then is multiplied etc..

But there's no rush to get it really.
Last edited by Icecreamcart#0654 on Mar 19, 2013, 9:15:04 PM
Pro Tip: Armor vs. Physical Damage works differently than Elemental vs. Elemental Resistance.
Tagging the quote below for future reference. Thanks Icecreamcart for that detailed explanation.

"
Icecreamcart wrote:
"
Nemitz wrote:

Thanks for the explanation. :)

BTW: Is Inner Force really that good to have? I guess it's mainly to increase Anger and Wrath?


Np!

Inner force is mostly a late-game keynode for bow users. The most obvious reason is that it is very far away. :p The practical reason is that for inner force to be truely worth it, you need to be running a lot of aura's. Usually there will be two scenario's:

1: You are using the bloodmagic keynode because a 4L LA becomes too mana intensive to spam. That means you can not run % reserving aura's. You would probably use wrath/anger/grace depending on your hp pool.

2: You are not using bloodmagic. But LA can become pretty mana intensive so you need at least a part of your mana to be available. In this scenario, you could maybe two % aura's.. hatred/purity/determination.
Edit: You can still run flat cost aura's on your hp with the bloodmagic gem.

So both these scenario's don't really scream: "inner force!"

However the current popular idea is to use the blood magic gem. That way you can actually run % based aura's on your mp. You'd have no mp left so you'd link LA and flat cost aura's with the bloodmagic gem. In the end you'd use 6+ aura's. If that is the case, it would be crazy not to take inner force. However this requires you to have a 5L for your LA. (la, chain, lmp, weapon elemental, blood magic)

Anyways, let's asume you have a 4L and the bloodmagic keynode. It is probably still worth it to take inner force because wrath/anger are a part of your base dmg which then is multiplied etc..

But there's no rush to get it really.
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