[3.9] Power Siphon/Kinetic Blast Poison Prolif Pathfinder - Very fast and tanky poison wander



Hello and welcome to my second poison prolif guide. So, I wanted to convince myself to actually like wanders after the nerfs for quite a while, but they weren't in really good place. But now they finally are thanks to Barrage Support which is completely insane with Power Siphon. What is better with support gem that has huge "less multiplier" only for hits and very high damage effectiveness? Poison. So yeah, this build will be awesome and fun :)

Changelog

Spoiler

13th December 2019
- Updated Asssasin lvl 100 tree
- Updated Assassin lvl 90 tree
- Switched to PoB fork for main pastebin

12th December 2019
- Updated Barrage workaround based on new Barrage support gem update
- Swapped Quartz flask to Witchfire Brew
- Replaced Summon Skitterbots with Malevolence and switched to lower level Precision
- Replaced Shield Charge with Whirling Blades in leveling section (because of Shield Charge not being available as Vendor reward to ranger)

11th December 2019
- Created the build


Pro's & Con's

+ Good single target. The build can reach 3M+ single target DPS with current setup after around 6 second ramp up
+ Really good clear speed (because of Nature's Reprisal poison proliferation, Kinetic Blast and some explosions on top3)
+ 200% increased movement speed and Shield Charge
+ 6K+ Life
+ 99% melee avoid chance, 99% projectile avoid chance, 69% spell avoid chance with elusive up
+ Fortify (20% less damage taken)
+ Permanent flask uptime (because of Nature's Boon)
+ Enemies are chilled (reduced action speed) thanks to Summon Skitterbots
+ Enemies are hindered (reduced movement speed) thanks to Wither
+ Can do all map mods
+ Can do all content (except Hall of Grandmasters)
+ Decent league starter, as it do not really requires anything to function, and can work just fine on Tabula

- Needs a lot of intelligence and stength from gear
- We need to level with some other skill before we switch to wands
- Enemies do not die instantly so sometimes we can take some dangerous hits (we combat this with our high defenses)
- Life sustain can be troublesome before getting to Vitality Void

Content Done

None, this build did not existed before so we will see in Metamorph :)

My characters using this build

Again, nothing yet.

Path of Building

Path of Building is tool for PoE to plan gear, skill tree and calculate effective damage. It also contains Bandits choice. You can download it here. I am also using LocalIdentity's modifications to Path of Building, nagivate here to learn how to add them to your PoB. After that simply import below Pastebin URL.

Pastebin

Navigating through PoB (important, read carefully)

There are trees for level 100, 90, 80 and 70.

There are 2 types of trees:
- Pathfinder: The default guide version, Pathfinder provides a lot of clear speed, it is basically zoom zoom ascendancy. There are trees for level 100, 90, 80 and 70.
- Assassin: This tree is for Assassin instead of Pathfinder if you prefer slightly more defensive and single target approach over clear speed from Poison Prolif. There are trees for level 100, and 90.

Use dropdown in bottom left corner of Tree section in PoB to cycle between the trees.

There are 2 item sets:
- Default: This is regular version utilizing rare delve crafted wand
- Starter: This setup is designed for league start, using Tabula Rasa as body armour for easy 6 link, Obliteration wand as a cheap and very powerful weapon and Great Old One's Ward as a cheap and powerful shield


How to configure PoB for your own character

After importing your character to PoB, follow these steps to properly configure it to show your actual stats:

1. Find Wither in Main Skill section on left and set it to 15 stacks
1. If your weapon has Delve mod 60% chance for Poisons inflicted with this Weapon to deal 100% more Damage, select it in items section, click Edit.., add 60% more damage with Poison at bottom and click Save (this is workaround for poison mod, because PoB do not supports it atm)
4. If you are using Summon Skitterbots select some item (that is not flask) and click Edit.. again and add Enemies Taunted by you take 17% increased Damage. This is to simulate shock from Skitterbots
5. Enable all flasks in items section and switch to configuration section
6. Set Is enemy boss? to Shaper/Guardians
7. Check Do you use Power Charges?
8. Check Is the enemy Chilled?
9. Check Is the enemy Blinded?
10. Check Is the enemy Taunted?
11. Set # of Virulence stacks to 40
12. Set # of Poison on enemy to 40


Pantheon

For your major god Soul of The Brine King is good pick to avoid being chain stunned in bad situations. Soul of Lunaris or Soul of Solaris pantheons are very good options as well. Because we are evasion/dodge build, I prefer Lunaris.

For your minor god Soul of Soul Garukhan is good choice because again, we are evasion/dodge based build, and extra dodge is always good. Another good option is Ralakesh to reduce dot from Blood Rage and to get Blind and Maim immunity. Valid options are also Ryslatha for extra charges for life flask and extra life recovery from it, and Soul of Shakari for poison immunity and reduced chaos damage taken.

Ascendancy

Get Nature's Reprisal first. Then get Master Toxicist and Nature's Adrenaline for some damage and finally get Nature's Boon from Uber Lab.

Leveling and gearing

So with this build, you will be leveling with Cobra Lash because leveling with wanders is pretty hard so we just use something else. After leveling, you can switch to Power Siphon. Important! The gems we are using for Cobra Lash leveling are not all same as we will be using after we migrate to Power Siphon/Barrage. Check the end of Gem Progression section for details.

Leveling gear



Gem progression

- At level 1 grab Cobra Lash + Lesser Poison.
- At level 4 grab Dash for movement and self-cast Steelskin for defense
- At level 8 grab Void Manipulation support and Lesser Multiple Projectiles support. Also start leveling Unbound Ailments support
- At level 10 grab Precision aura Withering Step. Also grab Whirling Blades for movement
- At level 16 grab Herald of Agony, Summon Skitterbots and Blood Rage. You will most likely not be able to sustain Blood Rage at this stage, so just start leveling it but do not use it.
- At level 18 replace Void Manipulation with Unbound Ailments and grab Deadly Ailments
- At level 24 grab Plague Bearer and Despair.
- At level 31 replace Lesser Poison with Added Chaos Damage
- At level 38 replace Vicious Projectiles with Vile Toxins

When you get to mapping, you can also grab Wither totem setup but before that, it is not really necessary.

After you are done with leveling, switch to Power Siphon + Kinetic Blast setup.

Core setup

To be updated

Amulet anointments

Anointments are a new type of enchanting gear introduced in Blight league. To anoint an item, simply take it to Sister Cassia. Only Blight uniques and amulets can be anointed with Notables from the tree.

Here is list of useful anointments for this build:
- Freedom of Movement (Clear Oil, Sepia Oil, Violet Oil): This anoint is very useful from early to midgame and very strong for its price. Its also very good if you just simply want some more dodge and movement speed
- Warrior's Blood (Teal Oil, Teal Oil, Black Oil): Another very good cost effective anointment, very useful if you lack some life regen and strength
- Disintegration (Violet, Black Oil, Black Oil): The single highest DPS node on tree for this build, very good for it's price if you just want raw damage
- Soul Raker (Sepia Oil, Verdant Oil, Silver Oil): Very good for some extra sustain if you feel like your leech is low
- Discipline and Training (Black Oil, Silver Oil, Silver Oil): "Beefy" node if you just want some extra EHP
- Constitution (Silver Oil, Golden Oil, Golden Oil): Another even beefier node (but also more expensive)
- Disciple of the Unyielding (Violet Oil, Crimson Oil, Opalescent Oil): Very good defensive node that grants us some endurance charges on kill and mininum endurance charge

Crafting your own gear

For crafting we will be using fossils and resonators. Fossils are a currency introduced in Delve league that can be obtained most commonly from Delve as well. Based on the fossil type, they improve odds of certain mods to be rolled and also add their own special mods.

Unless the Item Base says otherwise use a regular base (so not Shaped or Elder ones). The reasoning for using normal bases are that both Shaped and Elder bases add some extra mods, and unless we are aiming for some of them, they are just adding unnecessary clutter to the pool of mods, making desirable result less likely.

Crafting poison wand

Item base: iLvl 83+ Imbued Wand (optional: use Perfect Fossil for 28-30 quality or Hillock)
Fossils: Corroded Fossil, Aberrant Fossil, Metallic Fossil
Mod priority:
1. 60% chance for Poisons inflicted with this Weapon to deal 100% more Damage
2. Adds (47–72) to (98–123) Chaos Damage
3. Empty prefix to craft +(25-27)% Critical Strike Chance on crafting bench
3. (14–16)% increased Attack Speed
4. Any of the other poison mods (duration/damage)

Crafting - chaos resistance helmet

Item base: iLvl 64+ Lion Pelt
Fossils: Aberrant Fossil, Pristine Fossil
Mod priority:
1. Nearby Enemies have -9% to Chaos Resistance
2. +(90–99) to maximum Life
3. Regenerate 1% of Life per second

End-game optimization

To improve clear speed, you can get Embalmer's with Despair on hit corruption, the difference between everything being cursed with despair is very very noticeable:



If you want to improve clear speed even more, you can grab Devoto's Devotion. That will make you move faster and attack faster:



If you can get Watcher's Eye with Unaffected by Bleeding while affected by Malevolence if using Malevolence (or Corrupted Blood cannot be inflicted on you corruption on jewel) you can replace life flask with Blood of the Karui:



For tree optimizations, if you can get enough Intelligence and Strength from gear, you can remove Primal Spirit from tree and instead either take more life or damage (so for example Lethality cluster) or extra jewel socket. For example I get all my stat requirements just from amulet and one ring:



If you have enough unreserved mana and you feel comfortable with it, you can replace Summon Skitterbots with Malevolence for more damage and also grab Watcher's Eye with Malevolence mods:



Media

Mapping
Acid Caverns Lvl 95
Infested Valley Lvl 93 (Assassin/Asenath Gentle touch)
Basillica Lvl 93 (Assassin}
My builds:
[3.9] Scourge Arrow Poison Prolif Pathfinder - Fast, tanky, easy and fun to play, beginner friendly
https://www.pathofexile.com/forum/view-thread/2551841
Last edited by thedeathbeam on Dec 13, 2019, 1:47:29 PM
Last bumped on Jan 16, 2020, 6:41:21 AM
I know it is a bit early to post this before gem reveals and PoB update, but I simulated what I could and I want to also start discussion about the build and also show people that wanders can be great again :d
My builds:
[3.9] Scourge Arrow Poison Prolif Pathfinder - Fast, tanky, easy and fun to play, beginner friendly
https://www.pathofexile.com/forum/view-thread/2551841
Would love to see this elaborated on a bit more, as someone whos favorite character was wanders before the KB nerfs,I was very very sad to see no wand love in this patch, so if you can flesh this out a little bit more closer to league ill probably league start with this because god i miss KB
Last edited by Olaverty on Dec 11, 2019, 7:55:59 AM
Very excited to try this out. Never played cobra lash to start out before, will be nice to try something new before getting on that good KB/Barrage booms.
Seems interesting. But wanted to add: you can now level with scourge arrow poison and do good damage on bosses. Because now it gives added chaos damage early on. Could be better then cobra lash.

Otherwise... i'm really interested how it will turn out.

Only whats scares me... is your math on barrage support. Feels kinda wrong.
Last edited by krofj on Dec 11, 2019, 9:27:35 AM
I am also curious to know how the math behind barrage works.
I am really hoping that the build will be as good as I expect it to be, but unless they stealth nerf power siphon I dont really have many doubts.


For the barrage math, its simply, you can imageine the proj more damage like this, your first projectile is 100% if you add second, suddenly you have 200% damage, then 300% with 3rd. The easiest way to imagine that is to remove the more damage for projectiles mod I added, check the base damage, and just do that * number of projectiles, what should make complete sense to everyone, and then put the number back and it will be same as the one you just calced by yourself.


And for the attack speed mod, imagine you have 14 projectiles, that is 70% more attack time, what is 1.7 of your attack time, so to get your actual attack time, you would need to divide it by that. So again, remove that mod, check your APS, divide by 1.7. And now add my mod back. The number will be same.
My builds:
[3.9] Scourge Arrow Poison Prolif Pathfinder - Fast, tanky, easy and fun to play, beginner friendly
https://www.pathofexile.com/forum/view-thread/2551841
Might transition into this a couple of days into the league.

Been wanting to level a poison pf for several leagues.
Looks like this might be the one!
Your math seem still kinda way too good. Anyway, remove PS enchant and did barrage +1 proj enchant. Removed gloves and added just plain rare gloves. At the end its still 2.8mil poison dps.

Should be fine. Even doe power siphon have a lot better damage multiplier. Should scale better at the end of the day.
Ok this actually looks kind of interesting. I might actually even start my league with this. Really wanted to play some poison prolif for the first time and was looking for scourge arrow but everyone is going to play bows and i kinda of hate it. Might play this instead. Since its boss league and update i wonder how it will work on bosses.

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