Enduring hybrid flask bug

Hybrid flask does not recover health when repeats while "enduring" prefix (flask effect is not removed at full mana). For example, you can accumulate many effects of this flask and it will be repeated several times. It can be seen in video, the flask is still working but health is not recover

https://www.youtube.com/watch?v=cJMkhXaVXW8
(usually the flask should cover damage)

This is not a bug of this map, it's always like that.

Why do I consider this as a bug?


Mod says that "The life/mana recovery queues". Life also have to queue. But flask still recover mana

Maybe its just a misspell or something like that.
Last bumped on Nov 8, 2019, 6:25:29 PM
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+1

Can someone from ggg clarify what's the deal with this. Is life regen from "Enduring hybrid flask" supposed to end after reaching full life? Because at the moment it definitely does.

Made build around that mechanic only to find out it's bugged :))
All life and mana recovery from all flasks queues. The enduring mod does not affect that.

Queuing has nothing to do with being removed on full life/mana. It means that if you have multiple recovery effects from flasks, the fastest-recovery one will apply, and the others will be paused, not losing their duraiton, and when the active one finishes, the next one will take over.

Additional effects from flasks do not queue, they follow the standard timed-effect behaviour where only the strongest applies, but the others are all still losing their duration while that occurs. Jatin was explicitly drawing the distinction that the life & mana recovery both queue up, but the additional effects do not.

All flasks have worked this way for seven years, since 0.9.12. None of the above behaviour is new, and the enduring flask mod does not change any of it.

All the enduring mod does is change the rule that when you reach full mana, all mana recovery flask effects on you (including the queued-up ones) are removed - mana recovery effects from flasks with the enduring mod are left in place - regardless of whether they're the active one or are queued up for after it.

That doesn't change the queuing behaviour, and doesn't do anything for life recovery effects, which still queue as they always have, but are all removed when reaching full life.
Last edited by Mark_GGG#0000 on Nov 8, 2019, 6:26:26 PM

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