What is mean "item level"?
What does it mean "Item level" feature? What is for? What is purpose?
Last edited by neosphoros#6716 on Oct 3, 2019, 6:15:54 AM Last bumped on Oct 4, 2019, 2:51:00 AM
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It tells you which "Item Modification" tiers it has access to, and the amount of sockets it can have.
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I think you mean the quality of an item? Items can have quality, normally from 0 to 20. Whetstones give quality to weapons, armourer's scraps to armour, glassblowers to flasks and so on. The higher the quality, the better the base stats of an item, the higher the chance to fully link weapons and armour. By corrupting an item (via Vaal orb or the temple) you can get higher quality. Or by using a perfect fossil from delve (up to quality 30) or the crafting bench (usually +18 quality and some stats). edit: or even the syndicate safehouses ;)
If that's what you've meant, take a look here: https://pathofexile.gamepedia.com/Quality If it's about what Dystopia wrote, take a look here: https://pathofexile.gamepedia.com/Item_level The Sirus fight is a disgrace. Last edited by ghamadvar#7236 on Oct 2, 2019, 8:22:27 PM
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" I'm sorry for misleading, I have already change the title. I was simply meant "Item level". What it means that some item is lvl 50 but another for example -> 100 ? Last edited by neosphoros#6716 on Oct 3, 2019, 6:18:20 AM
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Just as an example: If you want to roll, say, "+3 to Level of socketed Minion Skill Gems" on a helmet then you will a base item with item lvl 86 or better. The same ilvl 86 is required to roll "35% increased Movement Speed" on Boots. Or if you want to roll tier 1 elemental resistances (+46–48%) on an item then an ilvl of 84 or better is required.
The item level is defined by the level of the area in which the item drops (magic/rare monsters can drop items with +1 ilvl, unique monsters can drop +2 ilvl), for example, in a tier 10 map you can drop items no better than ilvl 79 (area lvl 77 +2 ilvl from boss). Items with ilvl 100 cannot drop, they are only available from Divintion Cards. Last edited by tomay#5509 on Oct 3, 2019, 7:25:10 AM
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" Hmmm...ok, but... it not should be like that, when I find item with level for example 100 and by identyfication this item - it should give me straight away stats related to level 100? In other way - it is a ROLL to find a right item, it is a ROLL to find an item with right level again and it is a ROLL to identified this item with good stats. In theory probobility finding right item with right stats is like (1/Xitem_find_probobility)x(1/15item_types)x(1/100item_levels)x(1/~50different_item_stats)x(1/who _knows_what_else). Probobility to find right "stuff" is lowet than winning in LOTTO lotery. Ofcourse we do not have to pay that much... but we are paying with our free time. Who da heck have the time in his private life to ROLL so much??? I like this game but I have start to doubt if this game have any positive purpose for us as a players and if in the longer period have any sense becouse it sems it like never ending story. It seams that this game is one big psyhological experiment on us and the target is to force us to waste our time... Last edited by neosphoros#6716 on Oct 3, 2019, 8:55:50 AM
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No, of course not.
Just because your item meets the item level requirement for the highest possible tier of a modifier it does not mean that you will get it every time you roll the dice, you might just as well end up with the lowest possible tier or anything inbetween. RNG can be such a b*tch. ;) Also, certain corrputed mods do have ilvl requirements, for example, you want have a chance to corrupt Kaom's Heart with "+1% to Maximum Elemental Resistances" it needs it be ilvl 80 or better. Such a Kaom's Heart is easily obtained from the Divination Card set. When you turn in a set of Divination Cards with a character lvl 80 (or higher) the resulting item will always be ilvl 80 (unless otherwise specified the card). " Indeed, Path of Exile is probably the most complex ARPG there is, in Wraeclast the learning never stops. ;) Last edited by tomay#5509 on Oct 3, 2019, 9:07:14 AM
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" With my observation... this is not true. https://ibb.co/vkptHf7 With only this screen it is possible to say that "randomness" in game is broken because finding item alghoritm does not exclude values (items or features/stats) that already have been drawn and because of that there is absolutely no sure for positive chance to find specific things. Possibility finding same item (unique) for a second (or even more) time is like predicting 6 same numbers in LOTTO - it make no sens and it destroying logic of randomization. Same like in string of numbers (starting with one and going to infinity) every sign exist only once and it is not repeating anymore same as unique items or other values should not be multiplied. With finding specific values (item or stat) it should eliminate this values from pool range. By saying straight - if I have found unique item - I should not have possibility to find same item twice. If I have... it simply means that game mechanics is broken. Due to this it may exist situation that specific items (or stats) might be never choosen/found and only bad/less usefull items... Last edited by neosphoros#6716 on Oct 3, 2019, 10:00:03 AM
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Some things can be more common than others while it's still random.
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" GGG could use "random" function for Tetris... for POE it make no sense, it breaking logic and may hurt players. But maybe answer is... money? Is the POE is P2W type of game? Last edited by neosphoros#6716 on Oct 3, 2019, 10:01:51 AM
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