Offering skills are underwhelming and feel limited.
Offering skills have a limit of 1 offering buff per target and using a new one for minions or yourself removes the other one you had up. It's kinda lame that you can't use more than one at a time considering that none of the offering skills are generally that strong and have reduced effect on players if you have the perk. Even if they stacked it would still require input to keep multiple active at a time so I feel like you shouldn't be limited to just 1.
Last bumped on Aug 2, 2019, 8:02:03 AM
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Kind of a meme build, but it's automatic for this character. The buff fives 17% chance to block attacks and spells on the player, it is huge. Add a Rumi and you reahc +~35%/+~25% ... with only a tiny bit more invested you reach the block cap, that's how strong this offering is. This + the life gained on block. SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading. Last edited by Fruz#6137 on Aug 2, 2019, 12:20:55 AM
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While it's true that offerings are a bit weaker for the player since the Mistress Of Sacrifice nerf, they are still strong. Even stronger for minions.
On my current SRS build, flesh offering gives my minions 18% more damage. That's not exactly underwhelming for a buff that doesn't reserve any mana, and needs refreshing every ~10 seconds. Last edited by alley_cat#1537 on Aug 2, 2019, 5:16:36 AM
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They're very strong for minions, which is pretty much what they are designed for. Giving that level of power to a character was rediculous and needed to be nerfed. Even at 50% its still quite strong for a player and worth the points if not speccing 100% into minions.
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Full 100% offering on players was way too strong. Even 50% feels great with flesh/spirit offering.
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