[3.10] 1h Impale Cyclone Slayer. All content viable with cheap gear. NO REQUIRED ITEMS

Introduction

Hello and welcome to my build guide.

This is an Impale Cyclone build that I made during Legion league that I plan to update consistenly throughout the future leagues.

It can be played as any Duelist/Marauder ascendancy except for Chieftain and the main focus is to demolish endgame content without spending a fortune.

Previous leagues I've spent roughly 10 exalts to clear all endgame content deathless including things such as Sirus 8, Uber Elder, Shaper, Aul depth 585, Cortex etc.

I'm currently playing this in SSF Delirium for the first time. It has some struggles without access to trade but it's getting there.

STREAM
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https://www.twitch.tv/dexyn159

I did a testing stream with my degenerate friends but it shows a lot of different content, conquerors, high tier maps, Sirus 7 etc.



**BUILD UPDATE VIDEO**

3.10 changes
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The strength of this build is untouched for 3.10 but there are a few things I'd like to point out.

+ One of the new notables stand out, primarily the Deep Cut one that grants us 1 more Impale stack aka 10% more damage wich is very strong.

+- Both a good and bad thing. With the fossil changes we cant get -15 mana cost on chest as easy anymore wich means we need a warlord chest to get that mod. The positive thing to this is that we can guarantee that mod aswell as explode mod from crusader with awakener orb.

- Tempered Flesh does not have the crit multi baseline anymore and the upgraded version will have negative life regen attached to it. We do not use this anymore.

- Precision at level 1 was nerfed by 20%. This isnt huge and we will still use it but its a nerf nonetheless.



Pros and Cons
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Pros
+ This build can achieve stupid levels of damage.
+ League start and SSF viable.
+ No required items.
+ Good clearspeed.
+ Tackles end game easily on a low budget.
+ Has lots of room for min/max.

Cons:
- While our Cyclone area is very big, we are still playing Melee wich is dangerous at time.
- Meta build means some end game items can be expensive.
- Leap Slam is bugged in the current patch causing you to get stuck on objects easily.
- It's not a thicc tonk build so you have to dodge things yourself.


Videos

Path of Building

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Ascendancy order: Headsman->Bane of Legends->Overwhelm->Impact.

IMPORTANT: I'm currently using the fork to POB from localidentity. In order to see the correct version make sure you also use it. You can get it here: https://www.reddit.com/r/pathofexile/comments/deon82/localidentitys_path_of_building_v141514_fork/

Cheap gear: https://pastebin.com/Syfg8n30

Expensive end-game: https://pastebin.com/8U6DebiW

The cheap gear is based on starting gear that you can easily achieve with self found gear.

The expensive setup includes very well rolled cluster jewels aswell as optimal rolls on every single item. The setup isnt minmaxed to infinity because that amount of gear would not be realistic.


Bandit+Pantheon
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Bandit: Alira is going to be the strongest choice for 99% of the game. There are arguments for taking the skill points but I like the extra resists that Alira provides. If you want to try the skill points, make sure you do the comparison in POB first.

Pantheon:

Major: Soul of Lunaris and Soul of Arakaali are both solid choices. Start out with Lunaris and if you struggle with damage over time effects then try Arakaali.

Minor: Soul of Shakari's upgraded version "immune to poison" is the best you can get.

Honorable mention: Soul of Ralakesh for maim/blind immunity and Soul of Garukhan for movement speed while mapping.


Mechanics
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Impale
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Impale is a debuff you apply to the target that stores 10% of the damage you dealt in the previous hit and deals that amount as extra damage on consecutive hits.

Impale stacks up to 5 baseline giving you a 50% MORE damage multiplier.
You can increase this to 7 by either using Champions ascendancy node "Master of Metal" or by using a Watcher's Eye with the mod "Impales you inflict last 2 additional hits while using Pride".

We multiply this number by getting Impale Effect.

With just Impale Support, Dread Banner, and the 2 skill tree clusters we get a damage multiplier of 104%.


Mana Cost Reduction
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Since Cyclone hits really fast, it can be hard to sustain mana only through leech. The best way to solve this is to get a fossil crafted chest with the mod "Socketed Attacks have -15 to Total Mana Cost" however you can also get 3 sources of -3 to channeling skills on rings, amulet or anointed "Lucidity"
1h vs 2h
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2h has a few strong elder mods like 7-link Fortify, double damage and a few others. It also has the benefit of using 2 6 links or just a body armour with really good stats without needing to link it such as a Kaom's Heart. It also looks pretty damn cool.

Dual Wield on the other hand gets a few nice perks. By just using 2 1handers you get 10% MORE attack speed, 20% MORE attack physical damage and 15% additional block chance.
Rampage
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We get Rampage in this build while mapping through the 2h Axe Sinvicta's Mettle. We use this in weapon swap so you just swap to it, get 1 kill, then swap back to your main weapon/s.


Gear
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Make sure you read the detailed section as some of the stats on the sample gear are there as a byproduct and not something we need.

In addition to that dont look at the gems in the items, for gem info make sure you read the Skill Gems section.

Cheap Sample Gear
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Expensive Sample Gear
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Detailed Gearing
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Weapons
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Scaeva: Global Crit in Main Hand>3 Green Sockets>Added Physical Damage

Rare Foil: Attack Speed>Added Physical Damage>Increased Physical Damage

Paradoxica: Attack Speed>Increased Physical Damage>Quality. Blind/Bleed/Poison is a substat from physical damage and they dont matter. Blind is a tiny bit better.

The choice you make here depends entirely on how much currency you want to spend. The Saviour is the best weapon in the game for pure boss damage but its quite pitiful to map with.

Crafting a rare foil is as simple as rolling Jagged fossils or alteration spam for t1 hybrid phys or flat phys in addition to t1 attack speed, after that you just multimod and add the remaining stats from the priority list.

You should always craft on a Jewelled Foil with ilvl 77 atleast, next step would be ilvl 83 for maxed rolls but also a lot of other bad tiers of mods.
For minmaxing go with a Warlord base.

Helmet
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Start out by using a Starkonja until you can craft a good helm.

Stats to aim for: Life+Resist -> Phys to Nearby -> Fortify Effect

If you dont need the resist you can craft +1 to AoE gems as prefix and socket 3 auras + enlighten in helmet.

Phys to nearby is an Elder mod and needs ilvl 85+ and should be crafted with Jagged fossils.

Fortify effect is now a Crusader mod at ilvl 80+ and you craft it with Dense fossils.


Helm Enchant
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Listed in order of DPS gain.

15% Cyclone Attack Speed - 6.1% more damage
Blood and Sand has 40% increased Buff Effect - 5.2% more damage
40% Cyclone Damage - 5% more damage
12% increased Attack Speed during Blood Rage - 5% more damage
150% increased Effect of the Buff granted by your Flame Golems - 3.5% more damage
Dread Banner has 40% increased Aura Effect - 2% more damage

As you can see the dps difference isnt huge between the enchants so just get wichever one is the cheapest. Flame Golem and Blood Rage dont have 100% uptime on bosses so keep that in mind.

The dps numbers are based off the sample gear that you can find in the POB. For more accurate numbers make sure to compare each enchant with your own character in POB.
Body Armour
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Stats to aim for: -15 mana cost -> Life -> Elder/Hunter Base Crit -> Resist

As of 3.10 a Warlord chest is needed for the -15 mana mod. If you want to minmax you can combine it with a Elder/Hunter base crit mod or even Crusader explode using Awakener Orb.

The -15 mod needs atleast ilvl 85 of the Warlord chest and the easiest way to get it is just to spam Serrated fossils on it, if you dont plan on combining it then use Pristine fossil aswell.

Gloves
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Stats to aim for: Life+Resist -> Attack Speed -> Phys to Attacks

If you dont need the resist you can craft damage while leeching as Prefix.

You should always craft on Spiked Gloves and the next step would be Warlord influence although not at all necessary.

For crafting aim for ilvl 72 atleast and ilvl 84 for max resistances.

Fossil crafted with Pristine+Prismatic for life and resistances.

Boots
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Stats to aim for: Move Speed -> Life+Resist

If you dont need resists you can craft attributes, damage during soul gain prevention or cannot be frozen. High move speed is crucial, minimum 25% because it heavily affects Cyclone.

Endgame craft would be Tailwind from Hunter+Elusive from Redeemer in addition to the recommended stats. Both mods need ilvl 75 to roll other than that ilvl 72 for a balanced range of all good stats or ilvl 86 for maximum movement speed.

For most people just getting Tailwind, Movement Speed and Life should be enough.

Fossil craft these with Pristine+Shuddering, Prismatic aswell for resistances if you can afford it.

Amulet
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Stats to aim for: Life -> Crit Multi -> Intelligence -> Phys to Attacks

You can choose to get the intelligence elsewhere, we need enough to use Infused Channeling.
If you dont need the Int you can craft damage while leeching.

If you dont have minus mana cost on chest you want -3 to channeling cost on both rings and amulet in order to have 0 mana cost on Cyclone.

The best influence would be Warlord for Pride mana reservation but its not amazing.

Ilvl on crafting is quite lenient since the stats we want only need ilvl 76.

I wouldnt bother fossil crafting this since decent amulets arent that expensive and if you insist on crafting it Essence of Contempt is probably better.

Rings
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Stats to aim for: Life+Resist -> Phys to Attacks -> Intelligence

If you dont have minus mana cost on chest you want -3 to channeling cost on both rings and amulet in order to have 0 mana cost on Cyclone.

Best in slot ring should have either Assassin's Mark or Vulnerability on hit. Assassin is slightly better. If you use Assassin's Mark ring you can use a Mark of the Elder in the other slot.

Crafting curse on hit rings require atleast ilvl 80 and the best way to get them is to spam alterations and multimod afterwards. Shaper rings for Assassin's Mark and Warlord rings for Vulnerability.
Belt
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Stats to aim for: Life+Resist

You can craft attributes or %increased damage if you dont need resists.

Stats on the jewel should be life and either attack speed, global crit multi or physical damage to attacks aswell as onslaught on kill if you can.

End game option would be a fossil crafted Elder and/or Hunter Stygian Vise with life%. Elder has physical damage% and Hunter has a few useful stats aswell.

This is a quite expensive process as you need a Conqueror's Exalted Orb and an Awakener's Orb for Elder influence on a Stygian Vise. For crafting the belt you need Pristine+Jagged and Prismatic if you want resistances also, on an ilvl 80 for Elder or ilvl 84 for Hunter.

The cheap alternative is any decent base like Leather, Rustic, Heavy or Stygian Vise at ilvl 72 for a good balance, ilvl 84 for max resistances and its crafted the same way.

Flasks
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The flasks are pretty much locked in place. Not many flasks can compare with this setup. The mod "of the Order" is very good on a Diamond Flask but its pretty hard to get.

Silver Flask or even Bottled Faith can replace Basalt if you rather play in true softcore fashion.
Jewels
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Best mods for rare jewels are life% and crit multi -> attack speed -> physical damage. Resistances are fine here aswell.

You can use either Brutal Restraint or Lethal Pride. Brutal Restraint is more DPS oriented with attack speed and crit whilst Lethal Pride is a bit more tanky with Fortify effect. These are both optional and does not guarantee that you get good mods so you may have to Divine Orb it a few times for better stats.

The best mod for a Watcher's Eye is 2 additional hits with Impale though it's quite expensive. Most of the Pride and Precision mods are good so if you cant afford a 2 stack Impale then just get another mod for either of the 2 auras.

IMPORTANT: If you use Paradoxica's then the double damage mod with Pride will not work, it doesnt stack.
Cluster Jewels
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With the addition of 3.10 we now have Cluster jewels aka Cluster fucks.

I'm still not sure what is worth going for compared to our current skill tree but I will list them in order of strength.

Currently my plan is Large Cluster Attack Damage -> Medium Cluster Crit Chance -> Small Cluster Life.

Large
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Attack/Sword/Dual Wield damage:

1. Deep Cuts
2. Devastator
3. Feed the Fury
4. Smite the Weak
5. Fuel the Fight.

Physical Damage:

1. Master of Fundamentals
2. Iron Breaker
3. Force Multiplier.


Medium
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Crit Chance:

1. Precise Commander
2. Magnifier
3. Quick Getaway

Area Damage:

1. Towering Threat
2. Magnifier

Channeling Damage:

1. Precise Focus
2. Rapid Infusion
3. Hex Breaker
4. Enduring Focus

Non-Curse Auras:

1. Master of Command
2. Precise Commander


Small
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Life:

1. Adrenaline
2. Fettle
3. Feast of Flesh
4. Peak Vigour
5. Wall of Muscle
6. Towering Threat

Armour:

1. Prismatic Carapace
2. Militarism
3. Second Skin
4. Dragon Hunter



Skill Gems
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Cyclone
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The all purpose link for Cyclone will be Impale-> Brutality-> Fortify -> Infused Channeling -> Close Combat.



Close Combat is the flex slot and you can use either Rage, Melee Phys or Pulverise instead. Rage is the best for damage but has a nasty ramp up, Melee Phys is the most consistent, Pulverise is the worst for damage but gives more AoE and finally Close Combat almost rivals the DPS of Rage but with no ramp up, it does however only work that well if you are right on top of the enemy.



When you get the awakened gems, obviously swap Brutality for it's awakened version and swap Close Combat for awakened Melee Phys since it now also grants us Intimidate.
Warchief
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We only use the Vaal Warchief here. The totem does very high DPS on its own but it also buffs our damage by 32% wich is a huge buff to use on bosses.
Molten Shell
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Vaal Molten Shell synergizes very well with our build because we naturally use a lot of armour gear, making the absorb much stronger. I like the CWDT because I forget to press the normal Molten Shell while mapping and Flame Golem is just something extra.
Leap Slam
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Either Leap Slam, Whirling Blades or even Dash. Blood magic is needed given we reserve almost all of our mana and we get 1 endurance charge per use when we hit an enemy with this.
Auras
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These are the best auras you can get for a balanced setup.

You can swap back and forth between blood and sand stance as you want, just keep in mind that blood=DPS and sand=defense. Until you are comfortable with the build, just play in sand stance.

An Enlighten 3 is not necessary however it allows you to level up Precision past level 1 for additional accuracy and crit.

If you use Enlighten, link it with Pride, Flesh and Stone and either Dread Banner or Blood and Sand.
Utility
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Blood Rage is very strong, both for mapping and bosses since it gives frenzy charges on kill, but more importantly attack speed. If you want you can rely on this to get your life leech cap and save a few points on the tree.

Portal is just because I'm lazy, if you have portal scrolls you can use blood magic here aswell so none of your skills cost mana.

Enduring Cry is completely optional, it's just a means for generating endurance charges for defense. I dont use this but its there as an option if you want more defense.



Levelling Section
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This section isnt quite where I want it in terms of viability but it gets the job done. It's on my to-do list.

In addition to the unique items I've linked make sure you cap elemental resistances at 75% at all times and fill out remaining pieces with life on rare items.

Levelling Skill Tree
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https://pastebin.com/ZABuhfWk

Make sure you click the dropdown as shown in the image to see different levels.
https://imgur.com/a/JzJRqR0

This does not include what gear to pick or wich gems to use. That is explained further down.
Vendor Recipe for leveling weapons.
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By vendoring a white sword, a blue or rare rustic sash and 1 blacksmith whetstone will give you %physical damage. After this you can either craft attack speed on it or use a regal orb and craft flat phys damage. This recipe is very useful for levelling, I used it from level 30 until maps.


Starting Gear lvl 1-10
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Early Game lvl 10-30
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Level 30+
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If you struggle with the previous 2 weapons then use the vendor recipe from here on. When you get to level 44 equip Rigwald's Charge. It's very strong for us despite being a 2hand. At level 51 equip a Terminus Est wich is a huge power spike and will carry you the rest of the way.

Oni-Goroshi is most likely the fastest and strongest weapon to level with so if you can afford one this is the best option. In order to trigger it's effect "Her Embrace" make sure you link Combustion together with your attack skill in order to ignite. This can also be replicated with Herald of Ash although not as effective.
Skill Gems
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We start levelling with Perforate linked with Chance to Bleed, Maim and Added Fire. When you hit level 4 you want to pick up both Steelskin and Blood & Sand.


You get Dash at level 4 and its pretty good. You can play with it all the way to end game if you want or swap to Leap Slam at level 10.


At level 16 you want to get Flesh & Stone and link it with Maim. Replace Maim on your Perforate with Melee Phys when you hit level 18. Link Faster Attacks with your Dash or Leap Slam.

At level 28 you can swap to Cyclone or keep levelling with Perforate. Either add Fortify as your 5th link or replace Chance to Bleed when you hit level 31.

At around level 50 is where we'll want to swap to pure physical so make sure you have the Impale nodes on the skill tree. If you have a 6link at this point it should be Cyclone-Impale-Brutality-Fortify-Melee Phys-Rage.
We also start using both Pride and Dread Banner for Impale and remove the Maim from your Flesh & Stone.

Mana is pretty tight at this point so if you dont already have a rare ring with -mana cost you can use a cheap Praxis ring.

At this point onwards you have the base of the skill gems. We change a few of these gems later on because of different requirements so make sure you follow the regular Skill Gems section.



FAQ
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Q: Is Brutal Restraint jewel mandatory?
A: No not at all. There isnt a single mandatory item in this build. To find out exactly what each item does, read the detailed gearing section.

Q: I struggle a lot with survivability, what can I do to fix it?
A: As of 3.9 the whole game became a lot more scarier. Your first step to surviving is to respect the content so pay attention to the map mods. Other than that some suggestions are changing to Overleech, using more defensive flasks, getting more defensive stats such as Fortify effect. Another option is to try Champion since it is slightly tankier.

Q: Wich stats to aim for on Paradoxica?
A: Physical damage and Attack Speed hybrid with Quality. It's also beastcrafted to 30% quality via the menagerie. In addition to that remember that Paradoxica doesnt show accurate tooltip DPS in-game because of the double damage mod.

Q:Wich passive do we anoint on amulet?
A:There are loads of viable choices for us but to save time I'll list the best.

DPS: Assassination
Life: Cruel Preparation
Defense: Rampart
Utility: Lucidity
Expensive BiS: Tenacity
Budget Option: Bladedancer



Changelog
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Mar 29, 2020: Fixed gear section to account for fossil changes added in 3.10 aswell as cleaning up both POB and Levelling sections.

Mar 26, 2020: Uploaded first video build guide.

Mar 23, 2020: Added Cluster Jewels and rewrote major parts of Gear section for crafting purposes.

Mar 08, 2020: Minor tweaks in preparation of 3.10

Jan 07, 2020: Rewrote major parts of the guide and finalized POB, gems and gear section.

Dec 31, 2019: Updated major sections of the guide to better suit 3.9 and Metamorph league.

Oct 19, 2019: Made the guide easier to read aswell as adding FAQ section.

Sep 10, 2019: Cleaned up the POB and fully remade the guide for 3.8.

Aug 26, 2019: Minor update with thoughts about 3.8 nerf.

Aug 12, 2019: Added more helm enchants and displays the dps difference.

Aug 04, 2019: Fixed POB with current gear for both expensive and cheap version aswell as adding ascendancy priority. Expanded levelling section.

Aug 02, 2019: Added a levelling section with POB.

Jul 18, 2019: Video for Bladestorm.

Jul 16, 2019: Optimized skill tree and POB.

Jul 15, 2019: Added videos.


Thanks for taking the time to read my guide. I'm open to feedback and suggestions and I'll try my best to answer any questions if anything is unclear.

Check out my other builds here:

Zombie Necro 3.8: https://www.pathofexile.com/forum/view-thread/2637833
Last edited by Dex2644 on Mar 29, 2020, 9:09:18 AM
Last bumped on Mar 31, 2020, 9:21:53 PM
Bump. Videos uploaded.
Very nice and detailed guide.
Even tho I started as 2h axe cyclone slayer and I'm almost done with the league and its challenges,I'd love to try the 1h variation with a different ascendancy because,hell,I love spinning around and obliterating stuff.
So the question is,besides slayer which is undisputedly the king of this league,which other of the 4 ascendancies you posted will be close to it?
"
Chaioth wrote:
Very nice and detailed guide.
Even tho I started as 2h axe cyclone slayer and I'm almost done with the league and its challenges,I'd love to try the 1h variation with a different ascendancy because,hell,I love spinning around and obliterating stuff.
So the question is,besides slayer which is undisputedly the king of this league,which other of the 4 ascendancies you posted will be close to it?


Thank you!

When it comes to damage Champion is without a doubt the best, they are even better than Slayer aswell because of the Impale scaling. When it comes to mapping both Berserker and Gladiator gets very high attack and movement speed so they map very fast.

Juggernaut is functional aswell but it simply lacks damage, however they are by far the tankiest and easiest to play.

If I personally had to make a second choice to Slayer I'd pick Berserker just because of the insane attack speed they get.
Bump.

Updated skill tree both on pastebin and online for both 1h and 2h.

Now includes acro and another jewel aswell as some extra life at the loss of "Soul of Steel" wich gives +1% max resist.

EDIT: Also fixed the configuration on pastebins for mapping dps. 1h has 10.6mil dps and 2h has 7.3mil dps.

2h could be optimized a bit, appreciate any feedback provided.
Last edited by Dex2644 on Jul 16, 2019, 9:57:24 AM
Bump.

Added video for Deathless Uber Elder Bladestorm.
Ok,quick feedback:

Leveled as a Berserker and I have to say you're able to achieve really high DPS numbers with low to medium investment,the more you spend tho,the more this build really starts to shine both in map clearspeed and single target damage.

A couple of things tho that we need to take in consideration:

A)Taking Aspect of Carnage instead of Blitz highly boosts our dps and it's definitely better to assign it despite the damage taken which isn't a great amount anyway

B)We have to ditch Rage support gem (useless anyway since we are already generating rage thanks to the Crave the Slaughter node of our ascendancy) for the sake of Melee physical damage,another huge boost dps improvement.

As for single target,swapping Pulverize to Conc.effect (or Infuse channeling if you want to be more tanky) is the best option dps wise,you have to solve the intelligence problem tho.
Personally I have assigned an int. node from the skill tree in addition to some intelligence I already have on my gear,it's clearly worthy because of the high DPS benefits.

Also the usage of berserk skill improves clear speed/dps while mapping and especially while doing 5-way legion runs.

I have to mention tho that using a devoto with cyclone/blood rage att.speed enchant is QoL since movement speed makes this build to reach its peak,yet it might be unaffordable for many people as OP also stated.

Here's my PoB for further suggestions/questions etc:

https://pastebin.com/4gNFnkck




Last edited by Chaioth on Jul 19, 2019, 10:52:28 AM
"
Chaioth wrote:
Ok,quick feedback:

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Leveled as a Berserker and I have to say you're able to achieve really high DPS numbers with low to medium investment,the more you spend tho,the more this build really starts to shine both in map clearspeed and single target damage.

A couple of things tho that we need to take in consideration:

A)Taking Aspect of Carnage instead of Blitz highly boosts our dps and it's definitely better to assign it despite the damage taken which isn't a great amount anyway

B)We have to ditch Rage support gem (useless anyway since we are already generating rage thanks to the Crave the Slaughter node of our ascendancy) for the sake of Melee physical damage,another huge boost dps improvement.

As for single target,swapping Pulverize to Conc.effect (or Infuse channeling if you want to be more tanky) is the best option dps wise,you have to solve the intelligence problem tho.
Personally I have assigned an int. node from the skill tree in addition to some intelligence I already have on my gear,it's clearly worthy because of the high DPS benefits.

Also the usage of berserk skill improves clear speed/dps while mapping and especially while doing 5-way legion runs.

I have to mention tho that using a devoto with cyclone/blood rage att.speed enchant is QoL since movement speed makes this build to reach its peak,yet it might be unaffordable for many people as OP also stated.

Here's my PoB for further suggestions/questions etc:

https://pastebin.com/4gNFnkck







Hey and thanks for the feedback. I do agree with you on some points and I'll edit the guide to include more options for support gems.

Berserk being left out was an overlook on my behalf so I'll make sure to add this as an option for Berserker only.

The reason I have Rage support listed for every ascendancy is because flat physical damage scales incredibly well for one handed, not so much for two handed. It also stacks with Berserkers rage generation giving you a much faster build up. If you check Rage support in POB you'll see that it gives a ton of damage.

Some of the options you have listed simply dont allign with how I personally like to play the game, like taking Conc Effect over Infused Channeling as a DPS option since it makes your AoE considerably smaller, introducing a more dangerous playstyle where you have to be very close.

For me personally, Aspect of Carnage is simply overkill because you dont need that much raw damage, I'd rather have nodes like Blitz that gives crazy attack speed for fast mapping and my other option would be Pain Reaver because it gives some respectable attack speed in addition to saving points on tree with life/mana leech.

And finally with the Devoto's Devotion. Yes it is a good helmet, especially so for faster clearspeed. My point is simply that the clearspeed from a Devoto does not reflect the cost compared to fossil crafted rares or a Starkonja. It is THE best helmet for clearspeed but that's about it. For damage and survivability it will always lack compared to the 2 previously mentioned helmets.

Yet again, thanks for the feedback it's much appreciated!
Last edited by Dex2644 on Jul 19, 2019, 11:45:36 AM
Bump.

Added pros/cons to all the ascendancy choices.
Does the timeless jewel have to be exactly the same?

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