[3.7 ] Maligaro's Virtuosity + Perfect Agony ( Coralito's Signature )

Hi!

I see two issues in combination of new gloves and Perfect Agony keystone.
1) it is not increasing critical strike multiplier for ailments
2) it is REDUCING IT.

Gloves mod: "Your Critical Strike Multiplier is 300%"
Perfect Agony: "Modifiers to Critical Strike Multiplier also apply to Damage Multiplier for Ailments from Critical Strikes at 30% of their value"


"[ Main hand | Off hand | Spell ] critical strike multiplier for Ailments"

Without gloves (my crit multiplier is 229):
BEFORE FLASK USE: 150%
AFTER FLASK USE: 173% [ ( 229-150) * 0,3 = +23,7% ] OK


With gloves:
BEFORE FLASK USE: 150%
AFTER FLASK USE: 90% ???????

I expect here value 195% [ (300-150) * 0,3 = +45% ]

https://prnt.sc/o25u0a

Bug number: 2 298 549 364
Last bumped on Sep 5, 2019, 4:32:34 PM
This thread has been automatically archived. Replies are disabled.
Well, firstly I'm doubting "Your Critical Strike Multiplier is 300%" would even apply to Perfect Agony.

"Modifiers to Critical Strike Multiplier also apply to Damage Multiplier for Ailments from Critical Strikes at 30% of their value". I interpret that at modifiers which state +/- crit multi.

As far as it reducing your ailment multi, that part sounds like a bug.
Could we please have a GM comment on this? I am investing in Perfect Agony on my skill tree, I would love to clarify whether it is safe to have or bugged in a way. Thank you in advance.
Oh, I see what happened. It's interpreting the effect completely literally.

The ability is "Your critical strike multiplier is 300%"

...and "Modifiers to Critical Damage also apply at 30% of their value"...

So if you take it as:
"Your critical strike multiplier is (30% of) 300%"
...it comes out to 90%.

Unfortunate as that is, I don't think it's actually a bug.
"
I don't think it's actually a bug.


If you will take 150% critical strike multiplier by passives,jewels etc. it will calculate this value in different way.

Need developer comments under this interaction.
do you get the same "bug" in PoB ?

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