[3.7] Cyclone CoC Volatile Dead

The build is in the making...

Idea
The idea is to use Cyclone as a trigger skill for exploding your zombies into fire balls homing around the map. I understand this has been considered before but has fell short on single encounters but with the new gloves from the Legion league named Aukuna's Will we'll be able to deal some damage.

Game Play
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Level 75 with random leveling loot in Haunted Mansion map.
Video


Bandits
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Help Alira for the crit and bonus resists


Passive Skill Tree
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Ascendency
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Shadow - Assassin


Skill Gems
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I'm trying things out as I go right now and currently I'm running the follwing setup in a Tabula

6-Link
Cyclone - Cast on Critical Strike - Increased Critical Strikes - Increased Area of Effect - Raise Zombie - Volatile Dead

Replacement
Elemental Focus
Concentrate Effect

4-Link
Cast when damage taken - Immortal Call - Increased duration - Ice Golem


Gear
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As previous sections, I'm trying things out and I as I'm a casual player I do lack the time to get things super fast.

Weapons

Replacement:
* Shaper Staff with critt and Cast on Channel support
* Divinarius dagger
* Cospri's Malice

Chest

Replacements:


Gloves


Boots


Helm


Necklace


Rings


Belt

Replacement:




Why not?
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Why am I not running Detonate Dead?
- Well, I think it would be a nice single target option but when running maps and zombies spawned behind you will explode behind you with no effect on the target you are fighting. Instead having homing fire balls will help the clear speed.



I will update the build as I go...



Last edited by scarboni on Jun 14, 2019, 5:08:04 PM
Last bumped on Jun 14, 2019, 4:56:19 PM
Nice build man!!! does it work well in the endgame?
I'm right now kinda casual but will spend some time to get further and furthet, the clear speed is really nice and with some more optimized run speed items it can turn out to be a really fast map clearer.

The issues right now are the Life where I'm missing some key pieces such as a good 6 linked chest piece or if a whole turn around for ES would make it even better.

If you have any ideas or thoughts please feel free to elaborate, I would really like to hear your thoughts.

Ideas / Theorycrafting
I have some ideas that a Cospri's Malice together with Elemental Equilibrium could bring out some more dmg output as well.

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