Bladestorm missing with 100% accuracy
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The initial hit of bladestorm seems to miss every few attacks despite having 100% main hand accuracy using two-handed weapons. So either the tooltip for accuracy is bugged at 100% or bladestorm isn't always working.
Edit: Bug seems more related to animation cancelling bladestorm rather than accuracy related. If you 'queue' a skill or try to move before the spin completes damage is cancelled. This can even occur if the animation "looks" like it is finished. Definitely might want to look into this as it makes the skill feel clunkier than it shows also seems more punishing vs slower attack speed. Last edited by trexx2k#1508 on Jun 8, 2019, 12:32:42 AM Last bumped on Jun 9, 2019, 7:05:04 PM
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Replying to bump this as I was having the same issue and figured this out as well.
Why is the skill dropping a storm about 0.5-1s before the spin hits when you have a slower weapon? Having an attacktime slower than something like 1.5 or 1.6 makes it feel almost unplayable if you want to keep moving. Please GGG, you've made a great skill. Please sync the spin hit and the storm dropping so you can figure out when you can cancel the animation and wait for the "cooldown". (Free bump I guess) |
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Same here! I'm not sure if it's related to the animation cancel or if there's another issue at play, but I'm frequently having the initial hit deal no damage and play no hit sound.
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Having this issue as well, it seems to be a lot more prominent in Sand Stance.
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Same issue here, bump.
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This happens frequently with 200%+ increased attack speed too. Hope it can be fixed so that the swing registers just a tad earlier (around when the storm is placed)
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With 1.5 attack speed most of the attacks get cancelled, skill is practically unusable when moving around.
Last edited by Adenozynotriv#0221 on Jun 9, 2019, 7:05:44 PM
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