Pulverize Support - More Melee Area Damage?
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That DISCOMFORTS my bleedquake dreams. Why must it have nothing for ailments?
Add more damage for ailments please :< Last edited by The_Human_Tornado#7752 on Jun 6, 2019, 7:45:01 PM Last bumped on Jun 6, 2019, 11:51:25 PM
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" My burning quake already has all its supports, I guess ignite just got much more love then bleed over time ! But yeah, it sucks that ailments can't scale from Area damage :( SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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The same is true of Concentrated Effect; this is consistent with the way damaging ailments scale already. Non-damaging ailments do scale with this, though: bleedquake might not be a thing, but Phys-to-Lightning/Brain Rattler shockquake is. :)
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Yes man, its really sad.
Well have to ruin my aftershock clock then and use a different support gem. But still I got this feeling ... Why would they design a support gem like that and not mind bleed/ignite ailments? Would it be too OP or is it just lazyness? I mean this stuff is so perfectly designed to work together mechanic wise ... _________________ Conc effect is rather some "lets not hit atziri mirror" thing, pure phys builds have another powerful skillgems to not need conc effect in their setup. And yea bleed due to its slowpoke nature is perfectly designed for EQ, GGG also secretly admitted that when they also made Aftershock bonus damage scaling ailments in the fat 3.2 I think EQ buff. Brainrattler EQ for sure is a cool idea but killing minotaur on assembly line is quite a requirement. Last edited by The_Human_Tornado#7752 on Jun 6, 2019, 11:45:00 PM
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" I don't quite get it either, are they afraid that poison/ignite would be too powerful ? ignites ... I really doubt so. poison .... I also really doubt so in the current state of the game. :/ SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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" Yea I am also pretty sure it would not be too powerful. The thing with Bleed is just that it is so cheap to get from the skilltree, Bloodletting + axe wheel, 50% bleed chance just en passant with all that bonus damage, attack speed, free onslaught and reduced damage taken from bloodletting. And in that slow attack build case bleed can be like 40-xxx% more dps already if scaled properly with the ascendancy, support gems, a hard hitting slow weapon, phys auras, vulernability curse etc. Axe wheel would be skilled anyway, bloodletting wheel 4 skill points. Its criminally cheap skilltree wise to get EQ bleed going so yea its possible that the balance team thought thats too cheap for their taste. But yea still what is this cheap 500k - 1mio dps compared to all this shpaer oneshotting impale crit stuff? Its nothing other than cheap and fast clear. Ignite and bleed will never come close to what crit and impale does, even with REAL investment. So it makes not a lot of sense that this skillgem works perfectly with impale and crit but not at all with ailments. Last edited by The_Human_Tornado#7752 on Jun 7, 2019, 12:00:47 AM
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