So Immortal Call still gives 100% physical mitigation at lvl 1 with 5 endurance charges consumed?
From the patch notes
Immortal Call No longer makes you immune to physical damage for a duration. Base duration is now 1 second at all gem levels (from 0.4 seconds). Now has an instant cast time (from 0.85 seconds). Now causes you to take 25% less elemental damage and 25% less physical damage at gem level 1, with the values growing based on the gem level, up to 34% less elemental damage and 35% less physical damage at gem level 20. Now consumes endurance charges up to a maximum of 5, causing you to take 15% less physical damage per endurance charge consumed for the buff's duration. Increases the duration of the buff by 20% for each endurance charge consumed. Now has a 3 second cooldown, which does not recover during its effect. Shares its cooldown with other guard skills (Steelskin and Molten Shell). 25% less baseline + (15% x 5 endurance charges consumed) = 100% less physical damage taken for 2 seconds duration, with 3s cooldown and 25% less elemental damage on top. is this how it works? if so it still seems pretty good for CWDT setups if you can get 5 endurance charges, and pretty solid for 3x endurance charges, perhaps with a higher gem level giving roughly 70% phys mitigation. Last edited by dookleeto#7813 on Jun 5, 2019, 1:54:36 PM Last bumped on Jun 5, 2019, 2:25:15 PM
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I'm pretty sure they meant to say each Endurance Charge grants 10% less physical damage, not 15. This is a change they mentioned earlier, and they mad a big deal about IC not granting full physical immunity anymore.
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IC level 1 gives 25% less dmg taken. 5 endurance charges give 75% less dmg taken. 2 separate modifiers.
0.75 * 0.25 = 0.1875 ... 81.25% phys dmg mitigation Also cooldown starts after this effect finishes, so no phys dmg immunity anymore. |
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" Ah I see thanks for clarification, the long cooldown could be pretty brutal then. |
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In this case it doesn't seem that levelling it up and self casting it is any significant benefit for mechanics like porcupines, although you can pre-cast for singular large physical hits, which was always the case but not many people used it for that.
lvl 1 with 5 end charges: 81.25% phys mitigation lvl 20 with 5 end charges: 83.75% phys mitigation |
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[was writing bullshit]
Last edited by The_Human_Tornado#7752 on Jun 5, 2019, 2:30:37 PM
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