Duelist quest rewards
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So I decided to make a Duelist as my first character for the 9.8 reset. I'm lvl 36 in ruthless and I've come to the conclusion that the quest rewards for the Duelist are terrible.
The skill gems you get are repetitive. I don't need the option for explosive arrow 5 times in a row. I haven't seen one Molten Shell, Flicker Strike or Detonate Dead. I even saw two Hatred auras in the same quest reward. Also why are frost novas showing up in the duelist quest rewards? I've seen them a couple of times. The support gems are always the same. Why don't they change? I don't need any of them the first time. I still don't need them the fourth time around. Its hard to make a Duelist tank without Molten Shell or Detonate Dead. =( 63 Duelist Hardcore League (POE version 9.2)
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Its not just a Duelist issue here.
Me and my friend did a 9.8 run. We both took Rangers and played in party, thinking that we might share the quest rewards to fit each others needs. HOW FOOLISH WAS THAT. Every single time we both would get exactly the same gem rewards. And as you mentioned they were repetitive as well. Skill gems would differ a little when completing a different quests, but same quest on a different difficulty would reward with exactly the same gems as previously. And on top of that the support gems reward selection repeated every single time: - faster projectiles - lesser multiple projectiles - add cold damage - critical damage - accuracy - pierce For both of us. What I wanned for my build from the beginning was: faster projectiles, piercing, faster attack, greather multiple projectiles, life leech, life gain on hit, knock back, increased duration, increased area of effect, concetrated effect, reduced mana cost and optionaly mana leech. GGG if you were trying to make other gems uncompareably valuable, then job well done. In other case this was the biggest disapoitment I experienced in 9.8 Last edited by Dushan#7781 on Apr 3, 2012, 4:18:47 AM
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I can't tell i'm fond of quest rewards 100%, but asking for getting life/mana leech, increased duration, increased area of effect, concetrated effect and reduced mana cost and the likes is just absurd, and never very likely to be happen. These kind of supportive gems are intended to be found via loots rather than a quest reward, encouraging social trade more, and keeping currency alive things must be this way.
"This is too good for you, very powerful ! You want - You take"
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I wasn't saying that all of those gems are supposed to be regular quest rewards.
I was just simply using it as an illustration. From all the stuff I want/need in the game only 2 support gems actually reward me. So repeating the unusefull over and over again builds a quite huge amount of dissapointment. If there wouldn't be Large Chests after the quest bosses (those that not reward in a passive skill point) they won't be worth doing at this point. Ofcourse I do them in order to make a progress in the game. But thats about it, I do not get rewarded from the NPCs for my trouble I put myself in to help them after Normal difficulty. Last edited by Dushan#7781 on Apr 3, 2012, 9:08:47 AM
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I just think that the quest rewards should help each basic kind of build. With a Duelist you can make a dual wielder, a two hander, a range, or a Tank. The skill rewards should give the basic options for each of these. To set the person on their way. Their hasn't been 1 skill that helps the tank build in the quest rewards.
Their are other builds but they aren't as basic as these. You can be a caster duelist. But by the time you make one of those you'd have the skills in your stash to do so. 63 Duelist Hardcore League (POE version 9.2)
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