[Depth Buffer] Looking for allowing access to PoE Depth Buffer
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Been checking around games that I plays for depth buffer access with ReShade, in order for certain shaders to function. Unfortunately there seems to be no way I can get ReShade to read POE's depth buffer, so things like MXAO, DoF, SSR shaders from Marty McFly will not works here. Why am I asking such a thing? Have you heard about the screenspace Path Tracing shader in the works by Marty McFly? Sample article: https://www.dsogaming.com/news/new-reshade-aims-to-bring-ray-tracing-global-illumination-to-dx9-dx10-and-dx11-games/ Yes, Path Tracing, but limited to screenspace only. Still, it is something I am really interested to try it out in different games once it is available, to see how will it improve existing games' visual. It's in alpha/beta at the moment, $20 for entry. The shader will be available for free once it is ready for release. Last edited by xonedl#1873 on May 13, 2019, 1:02:15 PM Last bumped on May 13, 2019, 1:00:58 PM
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