Consecrated Ground Enemy Take X% Increased Damage
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Do these different x% increased damage taken actually stack? I am currently running 4 of these cons ground mods from different sources, and it would be nice to know if I'm actually just wasting my time and effort.
Sanctuary: Consecrated Ground you create applies 10% increased Damage taken to Enemies. Bottled Faith: Consecrated Ground created during effect applies x% increased damage taken to enemies. Zealotry Consecrated Ground watchers eye: Consecrated Ground you create while affected by Zealotry causes enemies to take x% increased damage taken. Purifying Flame helmet enchant: Consecrated Ground from Purifying Flame(specific) applies x% increased damage taken to enemies. Holy Flame Totem enchant: Consecrated Ground created with Holy Flame Totem(Specific) applies x% increased damage taken to enemies. So, what I really want to know is, do the first 3 stack together? Do they stack with Purifying Flame and Holy Flame Totem enchants? POB doesn't even seem to do anything with any of these mods except from Bottled Faith btw, not even the Inquisitor's Sanctuary get's calculated. Last bumped on Dec 22, 2023, 9:56:33 PM
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bump
yea i wannna know too thx yea also new charm with : Consecrated Ground you create applies 9% increased Damage taken to Enemies can u stack it like 3 times + Flask Bottled Faith IGN KotsaPL
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Fairly sure it does stack additively, but I don't know for certain.
I think you can test it POB, as inquis with enemy on conc ground and bottled faith(10%). With nothing else equipped, except I have an overflowing chalice selected so the 40% increase dmg isnt removed when I toggle bottled faith: No Conc ground > Average Damage: 3.1 Conc ground with sanctuary> Average Damage: 3.6 (3.1*1.15 = 3.565, seems to check out by calculator with some rounding associated) Conc ground with 10% BF> Average Damage: 3.5 (3.1*1.1= 3.41) Conc ground with sanctuary and 10% BF> Average Damage: 3.9 (3.1*1.25= 3.875) Like you've mentioned, the watchers eye and enchant mods don't seem to be handled by POB currently. I'm assuming they do stack but you may need to find a way to confirm numerically in game Edit: Just having a closer look at this on the calculations tab, some things that come to mind, using such small numbers is a little sketchy with integer rounding and using phs dmg to test is not precise because of armour. Will look over it and make sure checks out. - Ok found what im looking for, if you look on the calculations tab, in the skill hit damage box, row "MH Eff.DPS Mod:", then go to the cell of which ever dmg type you deal, a box will come up, then under enemy modifiers, you should see the additive source of both sanctuary and bottled combined and listed as consecrated ground, 22-25% depending on your flask. I don't think there is a way to toggle on the other 2 sources but I'm assuming they are also additive and you could probably add then as custom modifiers if you wanted to. - From the Damage taken wiki "Modifiers with increased or reduced damage taken must be summed before multiplying other values.". Doesn't cover stacking exactly but I don't see any mention of damage taken not being able to stack with multiple sources. Last edited by Belegur85#5784 on Dec 22, 2023, 11:49:31 PM
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