Looking for Marauder Juggernaut Build Help

So, I want to do a build. A Marauder Juggernaut. Basically, something that allows the Marauder to take on a lot of mobs at once, and not die. I'm thinking two handed Maces as a weapon of choice. Lots of Armor, Strength, and such. So, what I'm looking for is advice. Maybe a base build I can work off of.
Last edited by JamesFHJ#2683 on Mar 8, 2013, 1:05:18 AM
I want that too

I really love to play Marauder with 1h-shield help
Edit: I didn't realise the OP is a necro. Oh well

I recently used a spare passive reset on my standard marauder to try out a potential Jugg build.
The idea was to spec into unyeilding, unflinching and unrelenting in the ascendancy Jugg tree. With 8 endurance charges those nodes will afford 92% dmg bonus along with armor, life regen, reduced ele damage.

Im currently using this tree for a static striker. I chose SS because i had a 20% one in my stash.
Passive skill tree build

Even with sub-optimal gear and using tabula rasa he has:
6700 life (about 7200 with belly),62% block, 60% phys reduction, fortify, easily caps resistances and about 600 life regen.

I havent tested it on high level maps and the clear speed is kinda slow. Like i said, this is a pretty sub-optimal build and setup. I just grabbed a bunch of gear from multiple characters and away i went. He hasn't even come close to dying yet, but you trade some dmg for that.

He also uses life on hit linked with vengeance and reckoning and tempest shield with blind + temp chains. I'll continue to play with it to see where i can squeeze some more dps out of him because it's not as fast to clear as i would like. Just super safe.
Last edited by Mastodonic#4023 on Feb 26, 2016, 2:27:55 AM

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