Doedre's Skin and New Skill Bane interactions

So Doedre's skin has an interesting line that says "Socketed Curses ignore curse limit"

I was thinking about the new skill Bane and how it does 47% More damage for each curse linked to the skill and 50% increased duration for each curse Bane applies.

With this chest is it possible to have Bane + 5 Curse or 4 Curse/1Support with zero investment into additional curses?

It also says curses are supported by blasphemy and Bane is supposed to have a curse tag, so idk how that interaction will work.

Thoughts?
Last bumped on Mar 18, 2019, 6:15:30 PM
This is just one of line. You need to read other lines as well. Socketed curse ignore limit, but are triggered only with "totem" you summon (doedre effigy).
Last edited by Aynix#7757 on Mar 1, 2019, 11:39:48 AM
"
Aynix wrote:
This is just one of line. You need to read other lines as well. Socketed curse ignore limit, but are triggered only with "totem" you summon (doedre effigy).


Yes. Those are two different lines. "Socketed Curse Skills are Triggered by Doedre's Effigy when Summoned" This states what happens with this skill.

"Socketed Curse Skills ignore Curse Limit" is a seperate line not attached to the previous specifically. (If it is, its not worded to say such).

We wont be using the effigy at all, just the ignore curse limit line and socketing Bane with curses in there.

It also gives the question I mentioned earlier, can you put 6 curses in the chest and run them off the level 20 Blasphemy support on the chest only? Or does the Effigy skill just override everything else on the chest?

Is there a way to test this currently without Bane? If So I will happily do it tonight.
Last edited by Trespeon#0459 on Mar 1, 2019, 12:24:02 PM
I believe it works exactly like Spell totem support does

If it's linked, and you click the button, it will drop a totem, to cast, never cast itself.

You can never cast a spell without using a totem if it is linked to a totem.
curse on hit does not appear to work in doedres skin
Waiting For Death With Open Arms.
Can't find the post now... but it was confirmed it wouldn't work. Apparently having 2 separate 'trigger' gems linked to one skill completely disables it.

Found it, from reddit:

Mark_GGG • Feb 25, 2019, 8:15 AM
Bane can't trigger them because in that case they have two triggers - Bane, like Curse on Hit, is a trigger for curses, and Doedre's Skin applies it's own trigger to all socketed curses. Skills with multiple triggers are always disabled.
Last edited by Gravedancer#3729 on Mar 1, 2019, 1:34:13 PM
Thanks for the updates guys! I actually had some testing done with Curse on Hit in the chest to check it out before checking here and can confirm it doesnt work.

Also since the curses are attached to Blasphemy they will not ALSO apply to Bane so you cant use Bane to get the extra curse multiplier and drop 4-5 effigy on top of that sadly.

At least, thats the current case. Guess It's just gonna be occultist after all.
1 st line : "socketed curses supported by blasphemy"

don't think it would work with bane
learning is a painful process ... knowledge is the most deadly weapon.
There are some interesting things that can be done with curses this update though, thanks to the gloves. Since effigy is instant cast, its feasible to apply ALL curses to something and benefit from items that multiply damage by the amount of applied curses.

previously you were limited to 6 on doedre then maybe 1-2 on blasphemy or curse on hit. Now the same gem socket space can take 4 curses for one cast (instead of CoH).

Doedre's scorn does 20% increased damage per curse on enemy for example. 6 on chest + 4 in gloves is pretty easy as an occultist and only slightly harder for other classes. It'd take some gear sacrifices to get all 13 curses though. 6 chest, 5 manual cast via gloves and 2 on blasphemy.
Last edited by Asmosis#7365 on Mar 1, 2019, 9:52:13 PM
Yet another time that I am terribly disappointed from the lack of information in Path of Exile.
Again there's a problem with the wording - people rely on the tooltip descriptions just to get disappointed after spending days or weeks and then collapse this ... time investment in a few seconds.
I have tens of examples that something which should be obviously correct is actually wrong.
In this specific case we're talking about the fact that you can't "trigger" an effect in more than one different way:
-To have no curse limit to socketed curses in Doedre's Skin;
-To have three little effigies with 6 curse auras (INCLUDING BANE AS SUCH) + 4 triggered Curses from Vixen's Entrapment.
-To leech with Bane since it's also a "Spell" and does DAMAGE after all.
-To leech additional "1% damage" with Thirst for Horrors as it says "Damage" - not even specified if it's physical or spell or reflect, etc...

According to all basic human and game logic the mentioned effects should stack and it would make a better game experience. Sadly, recently GGG are failing big time and are making things even worse when it comes to combining different effects from different items. I call these things bugs and if they at least fix the tooltip descriptions on most of the items, that would fix most of the misunderstandings. I even feel humiliated by them for these misunderstandings, bugs and all non-working features because they seem to do this on purpose - relying on a player's curiosity and the diversity of game features so you can play it more time.

Don't get me wrong, I love how beautiful the game is and the idea of such diversification and options for so many things but everyone must admit that at least the item description should be fixed to be more understandable and correct.

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