Hits can't be evaded & Critical Strikes
Hey there!
I got a little curiosity regarding this topic and I didn't find anything covering it so here goes: The Unique Bow Lioneye's Glare has a affix that says: "Hits can't be Evaded". Which means it basically ignores all accuracy and evasions/dodge (i think) regardless of their values (in another words.. I am bound to deal dmg every time i attack). So.. since my hits always land.. does that means Critical Strikes will always land aswell? And if my Critical Strikes always land, does it means i can simply ignore the "+#% Critical Strike Chance" property overall in my gear? Or do i still need it to get the chance to "initiate" the Critical Strike "process" (which will always land anyways because my hit's can't be evaded...??) (Kind of like genetics.. #% to possibly have a critical strike × #% to land critical strike) Sorry if it's to confusing.. :( All help appreciated !! (including grammars xD) Last edited by andreshai#4519 on Jan 9, 2019, 1:17:06 PM Last bumped on Jan 9, 2019, 10:36:28 PM
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These are different things. Hits cant be evaded means you will deal damage every time you attack(ignorin accuracy rating) while the chance to deal a critical strike is a different stat, which is a % that you attack will actually land a crit.
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Ahhh i see!
Thanks for the help!! ^^ |
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Let me answer you by describing how crit and accuracy interacts:
If you pass the first accuracy/evasion check with your crit hit, it rolls again. if it fails, your hit becomes non-crit. thats why accuracy is so important for crit builds and thats why "hits cant be evaded" is such a valuable mod for crit attackers IGN: Eric_Lindros CET: Timezone Last edited by Ludvator#6587 on Jan 9, 2019, 1:46:10 PM
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Or, to put it more simple.
If you have "hits can't be evaded", your crit chance is what is displayed in the character tab. If it says 60%, it is 60%. If you have hit chance below 100%, your crit chance is lower than what is displayed. Your 60% is maybe 45-55%, depending on your accuracy and on all sorts of modifiers that can occur in the game. The game checks if you hit, then it checks again if you have a chance for a crit, then it checks again if you "hit good enough" that it really becomes a crit, again based on accuracy. So accuracy is checked twice, and that's why "hits can't be evaded" is so potent in crit builds. 3.5 build: https://www.pathofexile.com/forum/view-thread/2299519 Last edited by Peterlerock#5171 on Jan 9, 2019, 4:09:36 PM
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So i guarrantee to hit... but if i don't invest in accuracy rating my crit chance will still get reduced because it's not 100%?
I use Lioneye's Glare and i don't have a single piece with AR on it because I thought its useless with this bow... should I actually look for it since im focused on Criticals? |
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" No, you don't need to. The game uses the same accuracy value for both checks. With the "Hits can't be evaded' mod, you have 100% accuracy for both checks. |
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I see.. i think i get it now.. thanks :)
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