Scroll of Wisdom suggestion/feedback
I found myself getting frustrated by being out of 'identify' scrolls on all three of the characters I started.
So the first thing I did was do some searching on the forums. While perhaps not a ragging debate, I did find I am not alone in being irritated by not being able to identify things. I also saw the other side, GGG's game design that the scrolls are a currency and thinking that by design maybe everything shouldn't be able to identified. I am going to go my own way on this. I neither believe that more should drop nor do I believe we, as players, should have to pick and choose what to identify. When I play a game like Path of Exiles I, like many of my friends and I would also say other people as well, I play multiple characters. I will even have several of a given class, as an example in my D2 days I leveled lightning, fireball and ice-storm sorcerers up, while also have characters from each of the other classes. The point being that with so many flavors of characters almost any drop has it's potential to be useful. Now, I get the Scrolls of Wisdom are a currency. A system of barter goes very well with an area of the world being anarchistic. There are many other forms of 'money' as well. The other 'coins' of the realm I have, so far, encountered are all of the enhance and improve nature, the scrolls of wisdom being the only, that I have seen, based on qualifying what the item does. Now, to step aside a moment, I have played many games over the years. The games I have played to some depth or another include, Diablo 1&2, Titan Quest/Immortal Throne, Ultima's 1-9, Ultima UW 1, And well, many many of the Old school, SSI, Bioware RPG's. I could go on and further expect many of the other people here in the Beta forums could as well. Each of us brings an expectation to how the game should be played. The developers bringing us this bright shinny new toy have their ideas on what constitutes fun and what challenges to bring to us as players to delight and entertain us. As players, based on past experience, our pen and paper history (should we have it) and so many other factors each have things we like and don't care for at all. To make POE successful which I would very much enjoy seeing, the game will need to be fun for most people and seriously avoid frustrating people right off to prevent them from waling away from the keyboard and deleting the code before they are hooked. Not to my suggestion and point! Unless the POE team plans to implement another way of identifying items, perhaps by wearing it and using it for some time (and there-by risking a cursed item, with perhaps an expensive cure, the cost being either time or 'money') I have come to believe that this game could very well do without items being unidentified at all, ever, and really don't see the need for scrolls to be a currency, there are already many, many others. I find the frustration and extra time spent dealing with needing to identify items adds nothing to the game play while taking away from the action and needlessly causing irritation and frustration among players, new players in particular who the developers should be wooing into the game so that we can all keep playing it for years to come. I understand that not everyone will agree with or like this idea. I firmly hold to be true that by **constructive** discussion/argument that ideas and methods can be improved. Please, should you be one of those who do not agree, rather then the all to common and puerile 'you suck' say why you disagree, tell me (and everyone else in the beta) why Scrolls of Wisdom and having to choose how to spend them (on identifies vs items at the vendors) adds to the quality and enjoyment of game play. Thank you *EB* **Asus TUF x670E Gaming, 7950x3d, AIO Corsair H150i Elite, TridentZ 192GB DDR5 6400, Sapphire 7900XTX, All Samsung 4k: 56"<->Arc2 55"<->48", NVME Sabrent Rocket 2TB, MP600 Pro 8tb, MP700 2 TB. HDD Seagate 12TB **
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I'll tell you what i think of you wisdom scrolls!!!
I honestly don't think its a problem, and I will tell you why. 99.9% of blue items above level 3 is useless. Just save them for rare and above. There's very few instances you "need" to identify everything, just let it go and you'll be having a lot more fun. Last edited by trokker#2320 on Mar 20, 2012, 7:25:33 PM
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" So, being as it would not affect your play style, after all the items are useless, in your words, then why are you against the change and why should I "Let it go?" **Asus TUF x670E Gaming, 7950x3d, AIO Corsair H150i Elite, TridentZ 192GB DDR5 6400, Sapphire 7900XTX, All Samsung 4k: 56"<->Arc2 55"<->48", NVME Sabrent Rocket 2TB, MP600 Pro 8tb, MP700 2 TB. HDD Seagate 12TB **
**Corsair Voyager a1600 32gb, 4tb** **ASUS Zenbook Duo Laptop, i7 155h, 32gb, 1tb** |
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Personally, I like the idea that you can't just freely choose which items you want to equip. You have to decide which may be worth identifying, and you do that at a price. I like having to make decisions that have consequences.
Sure, it's a hack-and-slash, but no such game is pure action. There are always some things that force you to take a break from the slaughter, and they usually come in the forms of item management and character building. If we want to get rid of things that "take away from the action," there are plenty other candidates to look at. PoE is very gear-based. I'd like to keep plenty of gear-focused mechanics in the game, including sorting, selling, and identifying. They all encourage player decision-making at some level. P.S. Unless I'm mistaken, magic items have better chances to roll more powerful versions of some mods than a natural rare does. So, a magic upgraded to a rare could potentially be better than a natural rare could ever be. Closed Beta/Alpha Tester back after a 10-year hiatus.
First in the credits! |
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" Pretty sure that isn't true, where did you get that idea? If it IS true it certainly would be very interesting to know the specifics but I've never seen anyone (GGG or otherwise) claim this. | |
" There is indeed a phase at the beginning of the game, where you have to decide to identify things or not... or to collect lots of small shaped white items to earn the needed scrolls. But, compared to D2, this only happens once - and not with every char (since there was no share betweeen your chars), and not again in every new difficulty with the same char (until you rescued Cain again; and even if you not longer have to worry about the cost, it was not really a thing of fun) I have no problem (but can understand from my own impression that it could be irritating/frustrating at the very start) with making that decisions, and I'm also not the only one... ;) invited by timer @ 10.12.2011
-- deutsche Community: www.exiled.eu & ts.exiled.eu |
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Play a guy up to merciless and you'll get so many goddamn scrolls of wisdom you won't bother to pick them up.
The reason scrolls of wisdom don't work as a currency on the player market, at least, is that they're way way too common. So I guess I feel the opposite of you. I think the barter economy is a great idea, but is screwed up when everything but Exalted, Alchemy, Regal and Fusing are too common to be worth anything. |
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Every orb has its own purpose in the itemized system of POE, and they are trying to balance their appearance to equal out their usefulness. (maybe not perfect, by now)
For me, at the "end", it should be comparable to the steady demand on perfect gems for crafting in D2, they are absolutely common, but have their worth coming from the crafting recipes which eats them up. Other example: if you have arrived at the top (reached or even beaten destruction mode) with a/some chars in a LoD ladder, do you still pick up any EL rune you see? remember: they could be cubed up to a ZOD... even myself stopped at some point with running back half of a screen for one ^^ invited by timer @ 10.12.2011
-- deutsche Community: www.exiled.eu & ts.exiled.eu |
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