Add a Forsaken Masters questline
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So, once I started to play this league I discovered the old forsaken masters joined the Immortal Syndicate and after many hours of game I figured out they are gone for good (they are like Rogue Exiles on steroids now).
And that got me thinking that there is a lot that will be lost. I get that the old masters got old (some missions completely outdated, their vendor options lost some shine and arguably the new masters do the same but better) but historically they served as foreshadowing to many historical characters and gods, hell, they seemed to hint at something bigger (Vorici wanted to create a new empire, for example) or explained a few particular things about how the world works (from the corruption affecting creatures to geomancy). If the future would be for them to be just Betrayal enemies with minimum context it’d be akward and a bit shoehorned. Who are the missing good people Jun mentions? Why does she reacts so shocked to fighting some the old masters? Adding to that, the “ending” for the Betrayal league storyline fells flat. You just kind of fight Catarina, which got mad with power…then she is assassinated by Jun and all starts again, making your struggle kind of pointless? At least it’d be nice to have a reason to have an eternal struggle against them. So I’d suggest to have some kind of Forsaken Masters questline to recycle the old content and to give some closure to Betrayal. It could go something like this: -The seven old masters appear as NPCs in the first part of the game. Maybe just to talk, ask favors, or be helped by them at some points in the first three acts (they foreshadow what comes next, their lore is good to prepare yourself for Voll, Kitava, etc.). Having the old missions as few randomized sidequests could be fun, but then again creating an adequate reward for that so it’s actually played is probably going to be a pain in the ass (you get to hear the lore bits that already exist and maybe the old level up dialogues though). -Maybe they react to all the madness in act IV and V or even help you fight a bit. Imagine Vagan reacting to Daresso’s death, for example. The point is that a new player should end liking the characters to create some expectatives about them. The questline should finish in the first part. -Jun appears at act VI, introducts herself and then (ideally) you feel betrayed by the old masters but intrigued of why this happened. A new questline begins. -After a lot of fighting you finally kill Catarina. A more adequate ending happens: setting the expectative that you’ll fight the Syndicate permanently as they never truly die or disappear (Jun saying some final words?); alternatively, a bigger threat could be set up (maybe you can free the old masters so they help you to fight in some areas, or they are doomed to keep fighting, Catarina could become a normal syndicate member if she is replaced by a bigger threat…anything). Of course this is all me being a lore freak, but it’d feel a waste otherwise and it’s a good opportunity to have another endgame quest. PS: when Betrayal is introduced to the main game, what's even the point of Rogue Exiles? They are loot piñatas by comparison. Add a Forsaken Masters questline https://www.pathofexile.com/forum/view-thread/2297942 Last bumped on Jan 17, 2019, 7:31:10 PM
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I'd settle for even a half-hearted attempt to reconcile the Forsaken Masters' actions in Betrayal with, like, ANY of their previous characterization, personally. I'm still busy with the character I got through Delve with in standard, and kind of ambivalent about taking up the new challenge league, but from what other players have said, none seems to be forthcoming. I'd be more interested if I knew there was something there.
Awakened Combustion Support when?
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