Malachai's Artifice seems severely underrated
Especially since the buff. It is pretty much free -50% res debuff for everyone using elemental damage. Either slap in a golem of opposing damage type, or use some duration spell (however, can't use added damage then).
BiS. Last bumped on Dec 12, 2018, 5:06:33 PM
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" I'm currently theorycrafting a CoC build using this ring along with a Flame Golem to proc EE. It can honestly do some really insane things, for sure. Best thing is that not much people use the ring (at least from what I can see) so it is cheap. I would recommend if you are going to use this ring, grab one with 100% resist to whatever gem color you are going to be using. It's an easy 100% resist to one element for cheap. The -20% to all resists is not too bad. With so much of one element covered, getting gear with just two resists is a lot easier meaning you can find more gear and cheaper at that for trade. You know how expensive it gets for triple resists + life. Gear drops down so much in price for only dual resist gear. Getting triple resist+life gets so expensive and especially if you have to get it for like, every piece of gear. *Want to try out some fun hipster builds? Check out my thread below!* [Build/Stream Thread] https://www.pathofexile.com/forum/view-thread/2246315 Last edited by Bakuhakubasugasu#6072 on Dec 12, 2018, 4:26:46 PM
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Uh huh, okay, yeah.... Except for this one little line that takes an okay unique and turns it into Loreweave trash:
-20% to all elemental resistances. That pretty much kills it unless you're overcapped with all other slots by a large margin. Then, perhaps, maybe. But the res nerf has always rendered it vendor trash to me. Only reason I ever save them, now, is Loreweave. Patch Notes 3.15: Fixed a bug where players believed the game was playable. This has been corrected and made retroactive. Patch Notes 3.19: Fixed a bug where players adapted to 3.15. This bug cannot be corrected, so we have implemented a 90% reduction in item access as a punishment. Last edited by BlaqWolf#1151 on Dec 12, 2018, 4:40:47 PM
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" No it doesn't ? Wth are you talking about xD Maybe you haven't read all its mods ? Don't tell me a lil less resists vs 50% more dmg mod (assuming mobs only have 0% resists) is somehow a bad trade :D Also, it actually gives more resists than most frequently used uniques. Last edited by dyneol#3245 on Dec 12, 2018, 4:51:46 PM
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" Honestly, the -20% is not as bad as it seems for the benefit you get. Being able to have something else net you EE is pretty insane just by itself. They even buffed it so it gets the full EE effect too. Like I said, I'm creating a build right now and I easily have my resists capped at 75%+. My amulet doesn't even have any resists on it. You can over cap your resists pretty easily when you don't have to worry about grabbing triple resist+plus on all of your rare gear. You literally already sit at +4 of one resist with a max rolled element on one of the rings. Don't forget, if you killed Alira for crit multi and resists, then it is only a -5% penalty meaning that one resist for the ring is at +19% already. If you are running Alira and are planning to use the ring, it is even more broken. -5% to resistances for a free EE is pretty dumb. You, yourself can deal any elemental damage you want and still get the full benefits off of two different elements. If you go this route, you only really have to grab two items with triple resists and then all other items you can just grab dual/single resists+life. It makes finding items so much cheaper and efficient. It's not going to work for all builds, but for the builds looking for something else to proc EE, this ring is busted. Even more so if you don't want to have to path around the tree to get the node. You might have to do a bit more if you are running Loreweave, but if you have Alira with it, it is so easy to cap over 75% resists. *Want to try out some fun hipster builds? Check out my thread below!* [Build/Stream Thread] https://www.pathofexile.com/forum/view-thread/2246315 Last edited by Bakuhakubasugasu#6072 on Dec 12, 2018, 5:04:17 PM
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" It's not like you perfectly setup your resists *then* equip the ring. It's a positive gain of 20-40% resists. Two main problems though. It lacks every other stat needed (str/dex/int, life/es, chaos res etc) that you'd normally get off a rare ring. Also it requires actually using the skill which slows things down or in the case of a golem requires it to hit stuff before you do. |
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" Yes it does lack other stats. Duh.... Guys. Does really nobody realize how big a deal -50% resists is ? I don't understand ... What is going on xD I have seen what lengths ppl go to squeeze like 20 30% more deeps out of a toon .. or to fit another curse. This is a curse that can apply to hexproof enemies and has no penalty vs rares and uniques ... ?? |
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