Chain support gem should do more damage like ARC does

The more remmaining chains are left more damage it does.

Then make skills like Arc that would benefit too much from it to not be supportable by chain support.

The less damage multiplier it gives could stay, i think. Maybe a bit reduced, if its ever going to see use in this game. lol
Buff life on the right side of the tree! Just a little! Pretty Please!
Last bumped on Nov 4, 2018, 5:16:36 PM
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i say give it a flat rate. 30% less damage per hit. 15% more damage per each individual chain as it levels. 10% to start up to 15% at 20.
chain is already a 50% more multiplier if used correctly.
and on top of the 50% more dmg you still get a 3x3 screens coverage with it.

shiets OP AF and doesnt need any buffs.

i agree that it could be technically more interesting though.
Unknown rule type: SetFondSize
The damage multiplier could be more specific in applying mostly to projectile skills so that Arc and other non-projectile chaining would be supportable without the currently unjustifiable demerits (unjustifiable for Arc, not projectile skills).

This should be a better solution than any more complicated ones which I either don't understand or are entirely overpowered.
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MarboroMan wrote:
chain is already a 50% more multiplier if used correctly.
and on top of the 50% more dmg you still get a 3x3 screens coverage with it.

shiets OP AF and doesnt need any buffs.

i agree that it could be technically more interesting though.


Fallacy at best.
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SuperMotte wrote:
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MarboroMan wrote:
chain is already a 50% more multiplier if used correctly.
and on top of the 50% more dmg you still get a 3x3 screens coverage with it.

shiets OP AF and doesnt need any buffs.

i agree that it could be technically more interesting though.


Fallacy at best.


he is kinda right for normal chain setups

chains is mainly used for deady with his asendency which leads to a 30% more dmg multiplier for the first hit and the proj can hit the same enemy again if there are enough monsters around

or

its used with arc and arc has a more dmg multiplier for remaining chains

in other setups ofc this isnt true but you have those setups arent "optimal" and you cant balance for those witout making other things completly broken.
Last edited by ciel289#7228 on Nov 4, 2018, 12:16:44 PM
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SuperMotte wrote:
"
MarboroMan wrote:
chain is already a 50% more multiplier if used correctly.
and on top of the 50% more dmg you still get a 3x3 screens coverage with it.

shiets OP AF and doesnt need any buffs.

i agree that it could be technically more interesting though.


Fallacy at best.


a projectile hits 1 time for 100% dmg.
with chain it hits 3 times for 50% dmg.

3x50%=??
Unknown rule type: SetFondSize
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MarboroMan wrote:
"
SuperMotte wrote:
"
MarboroMan wrote:
chain is already a 50% more multiplier if used correctly.
and on top of the 50% more dmg you still get a 3x3 screens coverage with it.

shiets OP AF and doesnt need any buffs.

i agree that it could be technically more interesting though.


Fallacy at best.


a projectile hits 1 time for 100% dmg.
with chain it hits 3 times for 50% dmg.

3x50%=??


check arc skill gem and deadeye asendency....
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ciel289 wrote:
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MarboroMan wrote:



a projectile hits 1 time for 100% dmg.
with chain it hits 3 times for 50% dmg.

3x50%=??


check arc skill gem and deadeye asendency....


well, lets say for simplicity you get
-31% dmg from chain support.
+30% dmg for 2 additional remaining chains.

on top of that you get 7hits + 2hits.
thats 28% more hits.
thats 28% more multitarget dmg.

+ the utility of better coverage.

and now?
i dont see how that now justifies a buff?
Unknown rule type: SetFondSize
Last edited by MarboroMan#2479 on Nov 4, 2018, 12:48:09 PM
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MarboroMan wrote:
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ciel289 wrote:
"
MarboroMan wrote:



a projectile hits 1 time for 100% dmg.
with chain it hits 3 times for 50% dmg.

3x50%=??


check arc skill gem and deadeye asendency....


well, lets say for simplicity you get
-31% dmg from chain support.
+30% dmg for 2 additional remaining chains.

on top of that you get 7hits + 2hits.
thats 28% more hits.
thats 28% more multitarget dmg.

+ the utility of better coverage.

and now?
i dont see how that now justifies a buff?


thats exacly what i said

used in a proper setup its its more dmg so a buff isnt needed

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