[3.3] Summon on Kill Necromancer (99 minions)

Summon on Kill Necromancer

Build Mechanics
What is this build?

This build is focused around minions that get summoned when you kill monsters. Specifically:

Raise Spiders from

More information on this skill: Arakaali's Fang - Mechanics and Analysis by Kinch
Do note that this video was made on 21 December 2016 and since then GGG has fixed the amount of spiders that can be spawned (18 -> 20).

Summon Spectral Wolf from

Summon Phantasm on Kill Support

The maximum amount of minions we can have is 99:

38 from Vaal Summon Skeletons
20 from Raise Spiders
20 from Summon Spectral Wolf
10 from Summon Phantasmal on Kill
7 from Summon Skeletons
2 from Raise Spectre
1 from Animate Gaurdian
1 from Summon Lightning Golem

How does it work?

Since we need to kill minions to trigger these skills, we will be using

to get the last hit on minions with Ball Lightning - Culling Strike.
It's important to note that Minions' Hits can only Kill Ignited Enemies means that we cannot give our minions fire damage. So no use of Anger or getting Minions deal x to x additional Fire Damage. Otherwise the minions would (have a chance to) ignite the enemies and thus be able to kill the enemy with their own hits.

We also rely on the mechanic that if minions kill with DoT damage from an ailment the kill gets credited to you. This is why we use

to make our minions' hits poison. This means that the moment you have some minions up, they will be self-sustaining.

Path of Building

Character Profile Link

T11 Pits
45% more monster life
monsters have 100% increased area of effect
28% increased monster speed
43% increased monster attack speed
39% increased monster cast speed
monsters deal 94% extra damage as lightning

T12 Racecourse
area has increased monster variety
area has patches of burning ground
players are cursed with elemental weakness
29% more monster life
monsters cannot be stunned
area contains two unique bosses

Essential Gear

Optional Gear

My Current gear

Getting Curse Enemies with Level x Vulnerability on Hit on your gloves is nice because it not only increases the damage that (most of) your minions do, but it also gives a 20% chance for enemies to bleed when hit by an attack.

For jewels: focus on getting more minions damage and/or your own survivability. A nice stat to have on 1 or 2 jewels is Minions have x% to Blind on Hit with Attacks. This makes certain dangerous enemies less dangerous.

For flasks: Rumi's Concoction is a nice boost to defenses, as is a jade flask. Getting Immunity to Curses on the quicksilver flask is perhaps better than Immunity to Ignite, but it's more of a personal taste for me.


6L Body Armour: Raise Spectre - Minion Life - Minion Damage - Elemental Focus - Burning Damage - Swift Affliction
We use Tukohama's Vangaurd in a 6L to kill bosses. Since their totems do not ignite enemies and they are really good bosskillers, they are perfect for this build.

3L Arakaali's Fang: Minion Damage - Melee Physical Damage - Ruthless
These sockets do not need to be linked

3L Severed in Sleep/United in Dream: Cast When Damage Taken - Spirit Offering - Convocation
Keep Cast When Damage Taken on level 1 and Spirit Offering on level 7. This means that with the Acendancy node Mistress of Sacrifice we gain 1% of our maximum health as extra energy shield for each corpse consumed when we take a total of 528 damage.
Level Convocation to level 20.

4L Speaker's Wreath: Vaal Grace/Grace - Discipline - Vaal Breach/Portal - Vaal Summon Skeletons/Summon Skeletons
Put your auras in your helmet, because you can get +2 to Level of Socketed Aura Gems on it. We use Vaal Grace/Grace and Discipline because they give us more survivability.
Vaal Breach is useful for those occasions where you leave a map to trade (or if you die), to quickly aqcuire new minions.
We use Vaal Summon Skeletons and Vaal Grace for bosses. Also use Summon Skeletons when you want to trigger 30% increased Minion Damage if you've used a Minion Skill Recently
from the Necromancer's ascendancy node Puppet Master.
4L Gloves/Boots: Ball Lightning - Culling Strike - Greater Multiple Projectiles - Summon Phantasm on Kill
We use Ball Lightning to get our first minions (and to curse if you have Curse Enemies with Level x Vulnerability on Hit on your gloves).
We also socket Summon Phantasm on Kill in there, because they also benefit from Greater Multiple Projectiles.

4L Boots/Gloves: Animate Guardian - Summon Lightning Golem - Minion Life - Whirling Blades
We use Summon Lightning Golem because it sometimes gives a lightning damage aura.
We give our Animate Gaurdian Dying Breath, Leer Cast, Zahndethus' Cassock, Victario's Flight to support our other minions and high life and resistance gloves to improve its own survivability.
Whirling Blades is our movement skill since we use a dagger and a sword. Whirling blades also benefits from the corruption x% chance to gain Onslaught for 4 seconds on Kill on Severed in Sleep/United in Dream (optional).

The Necromancer Ascendancy is the most useful because we use minions.
Take the nodes in this order: Commander of Darkness -> Puppet Master -> Mistress of Sacrifice -> Invoker

Use Summon Raging Spirits and Raise Zombies to reach maps. Then transition into the build. You can use Arakaali's Fang and the other items while leveling but since there are many bosses to kill and many zones to transfer during the story mode, it isn't advisable.
Last bumped on Jul 22, 2018, 6:32:56 PM

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