New of the Vaal Uniques

Hello guys,

concerning the new Uniques "Story of the Vaal" and "Fate of the Vaal" and their stat "Hits with this Weapon always inflict Elemental Ailments"

Im wondering if you link "Brutality Support" to the attack and therefore just deal physical damage, the hit still inflict Elemental Ailments based on the phys damage or is it necessary to do damage with the equivalent element.
Last bumped on May 28, 2018, 2:33:43 PM
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Caosz wrote:
Hello guys,

concerning the new Uniques "Story of the Vaal" and "Fate of the Vaal" and their stat "Hits with this Weapon always inflict Elemental Ailments"

Im wondering if you link "Brutality Support" to the attack and therefore just deal physical damage, the hit still inflict Elemental Ailments based on the phys damage or is it necessary to do damage with the equivalent element.


Maybe if you have a mod like "physical damage can shock" it would but without this mod it would not work. There is also the slight problem with Fate of the Vaal as you pointed out the mod says "Hits with this Weapon always inflict Elemental Ailments" but to cause an elemental ailment you either need elemental damage or physical damage and a mod like I just mentioned, and as Fate of the Vaal has 100% of physical damage converted to a random element if this was used with brutality the weapon would do no damage with hits so the "Hits with this Weapon always inflict Elemental Ailments" mod would not proc at all even with a "physical damage can shock" mod.

TL;DR: You need another mod to make phys damage do ailments also Fate of the Vaal would do no damage of any type with hits (when linked to brutality) so would not proc it even with that extra mod.
Last edited by gjennks1 on May 27, 2018, 1:55:51 PM
You need two things to inflict an ailment:

1) Chance to inflict an ailment, for it to trigger at all.
2) Do damage of a type that can cause that ailment, so that the ailment has a non-zero effect.

For example, you can have 20% chance to ignite and deal fire damage - then your hit can ignite. But if you don't have any chance to ignite, no matter how much fire damage you do, you will never ignite. Conversely, even if you have 100% chance to ignite, but you never deal damage that can ignite, the strength of the ignite will be 0 and it will not be applied at all. "Damage that can ignite" is usually fire, but there are items that can make other damage types ignite as well.

Critical strikes have a 100% chance to ignite, freeze, and shock. But they don't change which type of damage can do what.

Hrimburn makes it so that your cold damage can ignite. But if you don't have any chance to ignite, you will never actually ignite anything even with cold (or fire) damage.

The Elemental Conflux buffs from the Shaper of Desolation passive do both: they make all your damage types be able to cause the specific ailment, and also give you a 100% chance to cause that ailment. For example, if you have Shocking Conflux, and you deal only Physical damage, that damage will still shock every target you hit.

The Story/Fate of the Vaal modifier "Hits with this Weapon always inflict Elemental Ailments" is the same as saying "Hits with this Weapon have a 100% chance to Ignite, Freeze, and Shock". You will always be able to cause all four elemental ailments, but you still need to do some damage of a type that is capable of giving the ailment some effect.
Last edited by Abdiel_Kavash on May 27, 2018, 4:21:18 PM
okay, thanks for your responses guys! RIP Build :D
Fate of the vaal + brutality = 0 damage done anyway, so you won't do anything at all.

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