New helmet enchant for flicker "40% chance for flicker strike to not consume a frenzy charge"


Currently, that cooldown recovery speed is useless as any flicker strike build can't afford to run out of frenzy charges, so it should be removed and replaced with this one (chance to not spend a frenzy charge).

Just like tectonic slam helmet enchant.
Last edited by The_Risen#6326 on Apr 25, 2018, 1:53:32 AM
Last bumped on Apr 27, 2018, 10:54:46 AM
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Oh yeah, that cooldown recovery speed does exist for Flicker, doesn't it?

Seems immediately stupid because there's no way people would tolerate waiting 2 seconds (or 1.53 seconds with the Uber enchant) just to pop on top of an enemy. If it's going to have a cooldown that we're expected to care about somehow then it at the very least needs charges like Flame Dash gets. No, Frenzy Charges do not count as charges in this case because the character isn't guaranteed to have them. If the skill doesn't get its own charges but has a cooldown then it's an unmitigated failure of a movement skill.
Last edited by Jackalope_Gaming#1826 on Apr 25, 2018, 2:09:25 AM
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Jackalope_Gaming wrote:
Oh yeah, that cooldown recovery speed does exist for Flicker, doesn't it?

Seems immediately stupid because there's no way people would tolerate waiting 2 seconds (or 1.53 seconds with the Uber enchant) just to pop on top of an enemy. If it's going to have a cooldown that we're expected to care about somehow then it at the very least needs charges like Flame Dash gets. No, Frenzy Charges do not count as charges in this case because the character isn't guaranteed to have them. If the skill doesn't get its own charges but has a cooldown then it's an unmitigated failure of a movement skill.


what? i didn't get it i think, but in tectonic's slam case, the character may also not have them, so it's pretty much the exact same thing applied to flicker, and totally not op because flicker is awful for bossing, which is a huge part of the current endgame.
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The_Risen wrote:
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Jackalope_Gaming wrote:
Oh yeah, that cooldown recovery speed does exist for Flicker, doesn't it?

Seems immediately stupid because there's no way people would tolerate waiting 2 seconds (or 1.53 seconds with the Uber enchant) just to pop on top of an enemy. If it's going to have a cooldown that we're expected to care about somehow then it at the very least needs charges like Flame Dash gets. No, Frenzy Charges do not count as charges in this case because the character isn't guaranteed to have them. If the skill doesn't get its own charges but has a cooldown then it's an unmitigated failure of a movement skill.


what? i didn't get it i think, but in tectonic's slam case, the character may also not have them, so it's pretty much the exact same thing applied to flicker, and totally not op because flicker is awful for bossing, which is a huge part of the current endgame.


I'm agreeing with you that the helm enchant should be to make flicker have a chance to not consume a charge. I suppose I should have made my first sentence clearer by says "The current enchant seems immediately stupid..."

In Tectonic Slam's case you can still -always- use the attack if you don't have endurance charges. It doesn't have a cooldown to bypass, it just consumes the charge to maximize AoE and do more damage.

Flicker does have a cooldown and thus being able to always use it means always being able to generate frenzy charges.

The closest analog to Flicker is Vigiliant Strike. You use it once without an E charge and it'll hit, but then it goes on cooldown and you have to expend an E charge to bypass the cooldown.

Hm, let's see what the enchants for Vigilant Strike are... Just damage and fortify duration. It could benefit from a chance to not expend a charge as well.

Or there's Cold Snap which uses a power charge to bypass the cooldown. And its enchants are... Well damn, it's Recovery Speed, damage, and AoE.

Yeah, all of them should instead have an enchant that reads 25%/40% chance to not consume the respective charge.
Which genius crafted armour and evasion on an armour helmet?
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WithLoveEarL wrote:
Which genius crafted armour and evasion on an armour helmet?

Only matters to OCD people :P.

I do not think they should make this helmet enchant. I don’t like the idea of build enabling helmet enchants because the mechanism to get them is so shitty and the only ones you can reliably trade for are meta enchants.

What a 40% chance to avoid charge consumption does is make a raider flicker striker self sustaining with just multistrike. According to my calculations, the expected number of frenzy charges gained/lost while flickering a boss would be exactly 0 if you have 100% accuracy(thanks lycosidae). For regular mobs, if you one shot them, a melee splash would be all that's needed to sustain charges.

While it would be a really cool build, gating it behind the uber lab helmet enchant grind is absolutely terrible because unless it becomes a well known meta build, no one will be selling them.
Last edited by DichotomousThree#0868 on Apr 27, 2018, 10:57:57 AM

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