SUGGESTION: Xbox One Controller second panel.

When using panel two for skills your controller design requires you to pull the right trigger around halfway before the panel flips. This often has me engaging a skill from panel one when my brain believes I should be executing a skill from panel two. To make matters worse if I press the trigger 40% of the way and press the A button for example, and hold the A button then the panel eventually flips to panel two but I am still using the skill from panel one. This further adds to brain confusion. I would like to make the following two suggestions:

1. Since there is no context for a partially pushed trigger, make the threshold much smaller so even barely pushing the trigger will switch the panel.

2. If I am using a skill and press the trigger, start using the skill that corresponds with the new panel. This would let the trigger act like a switch which is what my brain tends to believe it should do.

3. Make an option to allow the trigger to “toggle” the panel. This would let me do panel one skills, then toggle, then use panel two skills, etc.


Loved the game on PC. Loving it on the Xbox. Since the controller is already a liability compared to the keyboard a change like this could really help. Maybe others here will confirm the same thing.


Thanks!
Last bumped on Jun 3, 2018, 8:28:40 AM
I can't help but ask why you don't just use both attack skills on the same panel and put auras/whatever on the other one?
Hey peeps, it's a me, rangerDanger.
Playing a summoner means I sometimes need more than 4 active skills in combat.
"
mmcmain wrote:
When using panel two for skills your controller design requires you to pull the right trigger around halfway before the panel flips. This often has me engaging a skill from panel one when my brain believes I should be executing a skill from panel two. To make matters worse if I press the trigger 40% of the way and press the A button for example, and hold the A button then the panel eventually flips to panel two but I am still using the skill from panel one. This further adds to brain confusion. I would like to make the following two suggestions:

1. Since there is no context for a partially pushed trigger, make the threshold much smaller so even barely pushing the trigger will switch the panel.

2. If I am using a skill and press the trigger, start using the skill that corresponds with the new panel. This would let the trigger act like a switch which is what my brain tends to believe it should do.

3. Make an option to allow the trigger to “toggle” the panel. This would let me do panel one skills, then toggle, then use panel two skills, etc.


Loved the game on PC. Loving it on the Xbox. Since the controller is already a liability compared to the keyboard a change like this could really help. Maybe others here will confirm the same thing.


Thanks!


Not sure if you can do this with the regular controller, but with the elite controller you can set it, that the trigger "triggers" as soon you reach like 1%. I had the same issues, also with like leap slam and using the LT.
Sure you will use all major skills on the primary panel and gems like totems, golens and auras on the secondary panel.

What I could suggest, duplicate the secondary panel or increase its size, where you create 4 more spaces to be used as buffs and auras.
The access commands would all be (RT + D-Pad Up, Down, Left and Right).

Here is an example of an image below, sorry for the resolution!
Last edited by stark_47#0015 on Jun 2, 2018, 2:40:00 AM
or put all auras and perma buffs, that you can turn on and off into one skill, if you press that button a radial menu pops up and with the stick u select which one to trigger and let the button go to activate it, stick in neutral position would cancel the action
Last edited by filix#1897 on Jun 3, 2018, 8:29:28 AM

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