The Crusade against mapping.

Well there seems to be some sort of hive-mind movement whenever any sort of strategy comes out to get more density in your maps and fix the shitty default mobs.

My main question is why the fuck do you even care. You don't have to set it up, game still the same as ever. I've seen people sustaining their maps without elder influence. Using sextants is now pretty much free since you don't need blocks and they are pretty good to sustain yourself. Second part that these "balancers" forget is the sacrifices you have to make to get this stuff going.

First of all you have to give up on 157/157, an extra sextant and scour a bunch of maps out. You also will never run uber elder and running t16s can fuck up your atlas for good. Also it takes time effort and knonledge until you get it right. There are a lot of rng walls in the middle and shaper can cut you off at any time.

By adding more monsters you need to fight those monsters, loot doesn't come from anywhere and tentacles slamming your face, octopus slowing you and other stuff is an effort and time investment. You fight monsters and you are rewarded, more monsters = more rewards, if you want to play empty maps it's your choice, other people choosing this way doesn't affect you.

Also i see comparison with sextant blocking. Sextant blocking had the problem of being a 1-map spam which was really efficient but also affected the mental health of people running the same shit all the time. This actually allows you to run 10-15 good maps in the ring so there is variety and it's actually FREE for everyone, anyone can do it if they want just with effort and time investment.

The last point i wanna make is the endgame. I personally don't find chasing the elder around and be stuck in an RNG wall forever to be that fun, game ofc doesn't have to be desing for me, but as i see it right now there is choice, for people that like mapping and for the ones that like bossing. GGG removing any sort of control of the game will just leave trading strats as the only rewarding thing. Killing monsters doesn't feel that rewarding these days. And back in abyss or other leagues you had a lot mobs and more instense and rewarding fights...

Personally the game is ending for me and leaving me with a bad taste with all the recent changes, but who even gives a shit about me here anyway. So yea, fuck the crusade.
"In this game you're just a cow being milked, not a human being entertained" - Kiss_Me_Quick
Last edited by IIPheXII#5639 on Apr 4, 2018, 11:07:18 PM
Last bumped on Apr 5, 2018, 9:03:54 AM
Oh that's an easy answer here.

''WE ARE FORCED TO DO IT''

When in reality no you aren't really forced to do it is it helpful? Absolutely but required? Not even remotely.
Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr
The map system is the only reason poe has lasted this long.
IGN: Arlianth
Check out my LA build: 1782214
"
Nephalim wrote:
The map system is the only reason poe has lasted this long.


I think back to the days of d2 and endless baal runs - then uber runs here and there. But I sure am glad that I don't have to repeat the same 5 acts 3 times...
Yep, totally over league play.
Lots of players don't understand that mapping, in general, is the end-game. You can be casual about it, hardcore, exploit it, run what you like, shape it, leave it alone, fuck it up, reset it, do whatever you want.

There is no crusade against mapping.
I don't mind something like elder ring but if it is going to impact balance issues like map density then I would rather it be dealt with (e.g. those extra mobs don't drop maps) and native map density increase instead. Pretty simple, really.
Last edited by ladish#6213 on Apr 4, 2018, 11:22:18 PM
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I_NO wrote:
Oh that's an easy answer here.

''WE ARE FORCED TO DO IT''

When in reality no you aren't really forced to do it is it helpful? Absolutely but required? Not even remotely.


Thats a poor argument. If its the best way, you are forced to do it, or struggle. Its like D3. You dont have to group and play a zdps and grind paragon, but you also will never be anything on the ladder whatsoever if you don't. You aren't FORCED to 4 man zdps, but if you don't you are just wasting your time and will never be anything.

When something is so much better than everything else, you have to do it. You can argue semantics over being forced or not, but its the same thing.

Honestly, the entire system has gotten stale. It was an amazing system back in the day when it first came out, but its honestly just gotten worse over time. The map system has stagnated. It was a great system back when D3 was basically farm some random area for loot as endgame, but that was a long time ago. I honestly think D3's greater rift system is better at this point. I'd like a game that combined both games' strengths into 1. PoE's depth, D3's gameplay/scaling endgame.

PoE feels more like Warframe to me everyday. No real endgame, just collecting stuff, selling stuff.
"
Destructodave wrote:
"
I_NO wrote:
Oh that's an easy answer here.

''WE ARE FORCED TO DO IT''

When in reality no you aren't really forced to do it is it helpful? Absolutely but required? Not even remotely.


Thats a poor argument. If its the best way, you are forced to do it, or struggle. Its like D3. You dont have to group and play a zdps and grind paragon, but you also will never be anything on the ladder whatsoever if you don't. You aren't FORCED to 4 man zdps, but if you don't you are just wasting your time and will never be anything.

When something is so much better than everything else, you have to do it. You can argue semantics over being forced or not, but its the same thing.

Honestly, the entire system has gotten stale. It was an amazing system back in the day when it first came out, but its honestly just gotten worse over time. The map system has stagnated. It was a great system back when D3 was basically farm some random area for loot as endgame, but that was a long time ago. I honestly think D3's greater rift system is better at this point. I'd like a game that combined both games' strengths into 1. PoE's depth, D3's gameplay/scaling endgame.

PoE feels more like Warframe to me everyday. No real endgame, just collecting stuff, selling stuff.

I was agreeing with you till you said greater rifts are better. For one thing they are limited to few tilesets sufficiently linear to accomodate the mode, for another they are just endless scaling of identical content. Boring shit.
It's about the feeling of freedom. The feeling of having a choice. You weren't forced to set up a sextant block system pre-Bestiary, but the amount of efficiency you lost by not doing it removes this feeling of choice. You aren't forced to set up a Elder ring now, but the amount of efficiency you lose by not doing it removes the feeling of choice.

This will always happen when players feels shoehorned into one strategy to get the most out of their play time. When one strategy is clearly better than all others, people loses their feeling of choice. While I don't necessarily agree, I completely understand it.
Bring me some coffee and I'll bring you a smile.
Maps are garbage. Horrible lazy game design.

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