Hardcore vs. Softcore; and SSF too
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Hello,
Those three modes are not distinct enough to make sense and justify their existence. Hardcore should be meant for masochists and elitists who don't care about difficulty and want to show it off to *like-minded* people. As it is now - when your character dies in harcore it just goes back to standard. Where is the actual penalty for doing hardcore in there? Perhaps a better way to handle that would be the "normal" way to handle hardcore: when you die - you're gone. You have your stash and just start over with other characters there. That way you can "bundle" the current on-death penalty more to the hardcore mode and lessen the XP penalty for the standard mode so people who complain about it would get something too. Playing standard should not feel like you don't have a chance to reach and enjoy the endgame. Tuning down the on-death penalty for standard (not removing it) would help differentiate the modes more. What do you think? As for the SSF mode - it also makes no sense to be able to switch to standard whenever you feel like it. There are banners on the character screen just sitting there every time you start the game. Tempting you? Reminding you? I don't know. Just remove that option and make it more "serious" so one can commit fully. The way it stands now there is no reason to commit to anything in PoE because "there is always standard". It waters down the excitement in my opinion. Regards. This thread has been automatically archived. Replies are disabled.
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I think the death penalty in standard should not at all be decreased. It should be increased, if anything. And I don't understand what problem you're trying to describe with the hardcore leagues.
Also, are you talking about the challenge leagues too or only actual "standard" and "hardcore"? Last edited by Miathan51#5605 on Mar 27, 2018, 6:20:09 AM
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Okie...
Hardcore: (not my cup of tea) Deleting the char if you die might be a bit annoying/problematic. If it's a clean easy to understand why you just died, fine... But lots of times it's DC's or something else thats the cause of it. And in those cases not having your char there could/would be quite iritating.. No, I don't think thats a really good idea. If you want to argue for a Ironman league (one char with one stash, if you die everything goes to standard) I could probably agree. Standard: Changinging the death penalty? Well I don't really see the need for it since the chars are permanent not like the 3 months in the challenge leagues. So you have all the time in the world to get to 100 if that whats you want. If it's about it taking to long to level (risk vs reward), well yes.. but thats a general issue for both standard and challenge league. Don't see why standard should have a special case here. For me standard is the place to try whacky builds with old broken stuff.. SSF Yepp, this could improve alot if GGG wanted to, sadly I don't see any tendancy for that at the moment. Removing the option to migrate from SSF should be the first thing thats changed. As long as that stays there aren't much that could be adjusted. After that is removed there are lots of minor adjustment that could be made to make SSF alot more enjoyable. Most are minor things. Last edited by Dharall#1798 on Mar 27, 2018, 6:33:32 AM
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" Hi, I was talking about modes, like I wrote in the first sentence. Leagues are just a sub-parts of those modes. I'm personally indifferent about the XP death penalty in standard, but I can understand quite a few people are annoyed with the amount that's penalized. If you can't understand what problem with hardcore I'm referencing then my post was in vain for you. I don't think I can describe it differently or in more detail than it's already there. Regards. |
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" We must be frank here, this game is not the ideal platform for "hardcore", like you said DCs can happen etc. But the neat and uncomplicated solution would be to, upon death, send the belongings of the deceased in a backpack or temporary stash tab, back to the hardcore parent-stash. That way you don't lose the items and the character stays dead, like it should be. |
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" You got no clue. A dead HC char means a reroll, hence that's the penalty - to lose both character and gear. Dedicated HC players won't ever play around in SC with their dead chars. Most of them have zero interest in softcore leagues for variety of reasons. But many agree that current design is flawed and it's been discussed ages ago. Dead HC chars should stay inactive. It would be also good for Standard and its economy. This is a buff © 2016
The Experts ™ 2017 |
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" Oh I understand the words you wrote, they just don't describe a problem. Let me go through it for you: " Eh, the answer to this question is already in the question? The penalty is going to standard. " Do you know how leagues work? Because this describes the way things already are. " It seems like you want to remove the possibility for HC and SSF chars to end up in the standard league. Why? What is the point in that? It would not in any way increase the achievement of being in HC or SSF. |
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" Uh no. When your character dies, all of it's currently equipped items and inventory should be lost with it. |
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" I think this is essentially a disguised request to remove the death penalty, which you don't like. I think that because you have given absolutely no reason why any of these things should be done, other than the vague "not different enough" statement. That leads me to read the entire thing as a set of, essentially, excuses wrapped around the real thing you want to achieve. If that wasn't your intent, I'd strongly suggest you expand on why you think this change is necessary in greater detail. |
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" Nothing disguised here, and certainly no requests. I wouldn't post requests in forums. As to explaining why - if you don't feel what I was saying in the original post, no amount of explaining will make you see my points. It seems clear you think differently and are too belligrent, and defensive of your own views. Have a nice day. |
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