3.2 Corpse Generating Summoner - Drowning In Death Duo - Budget, League Starter, Duo Build
*This is one of two parts of a budget friendly duo build designed by Uniting Wraeclast to be played both as a solo and a duo with few to no changes. All of our builds are quite capable of playing solo with a minimum of 400k realistic dps to shaper*, although when they are paired together their strength multiplies through the power of synergy. We aim to stay to a strict build budget but show premium scaling items. Builds are mainly designed for softcore leagues but can very easily be adapted to hardcore. Please see the below link for a full list of our builds currently available as well as what we have in the works for you.
*400k realistic dps based on no flasks, realistic setting, and only with buffs that have near 100% shaper uptime. This may require non budget items for some builds.
I've started a new job since last league. It's really slowing me up but I'm trying to get on when I can. The interest in the duos has been very motivating. I found a pair of clayshapers early as well as a friend getting a primordial eminence and harmony. I swapped to golems as soon as I was high enough to equip the clayshapers. Tri-golems is holding up well in early maps. Having some trouble getting traction on a map pool but I'm clearing my t4-6s quite well. Hoping to have enough for an anima stone soon. Still working on a system for corpse placement but the rhythm is getting developed. See Video section for elaboration. I'm also leveling my ele ST char for our next build. Hopefully we'll have those up and running within a week.
This build is the necromancer/assistant corpse generator part of the Drowning in Death duo combo. Now I know we promised no supports and solo capability so don’t worry. I assure you this is a true summoner build that is quite capable of mapping, not an aurabot build with some zombies. Now I’m not exactly sure how this is going to end up so I have it planned two ways at the moment. I will update as I go. I will either go traditional spectres as hybrid life/es or a golemancer with hybrid life/es. I also plan on experimenting with phantasms at various points throughout the leveling process. This build will run purities and haste along with double vaal hastes or a vaal haste and grace. Please remember this is not an in depth summoner build guide as there are many guides out there that are much more detailed. This is a highly customizable template focused around running a summoner while working with your partner to maximize dps. The link below is an example of one such guide that I have referenced quite a bit the last few leagues for my other summoners.
Partner Volatile Dead Build
VIDEOS (in progress)
T7 Underground River - lv79/lv77 Both only in 5-links. Getting into our rhythm
T8 Overgrown Ruin Boss - lv79/lv77 and 5-links. Partner's note to self: Don't tank chaos clouds yet.
+ Very cheap
+ Highly adaptable to playstyle
+ Wall of minions to keep you safe
+ Resists are not an issue
- High tier map clear can fall off without gem levels
- Golemancer conversion may be expensive to get primordial jewels
- May be a bit squishy without gear/No leech
SKILL TREE DETAILS
I know this is going to be a big source of contention here with the elementalist golem buff so I ran some numbers. The numbers are what you’re looking at total across all your golems added up with budget gear on in path of building when you have them in that sweet spot where they spam their magma ball spell.
7 flame golems 215k
6 flame/1 stone 212k
6 flame/charity 286k
5 flame golems 248k
4 flame/1 stone 220.3k
4 flame/charity 282.3k
As you can see the ending total dps is not all that much different. The necro additional benefits such as commander of darkness buffing your partner, a far tankier animate guardian and having your offering affect you for the es boost defensively or movement speed offensively just far outweighs the clear of the extra golems. It is also easier to keep 4 golems in the magma ball spam zone then it is 6. Don’t forget this is meant to be an extremely cheap league funder so leveling with SRS into spectres is just so much easier until we get our golem jewels.
Path of Building:
Golems: Invoker->Commander of Darkness->Puppet Master->Mistress of Sacrifice
Commander of Darkness for early resists. Puppet Master for that sweet golem cast speed since we only want to run 4.
Spectres: Invoker->Commander of Darkness->Soul Weaver->Puppet Master
Commander of Darkness for early free resists. Soul Weaver spectre life will be needed for mid tier maps.
Bandits: Kill all in both cases.
Core Uniques For This Build
Clayshaper - Allows for an extra golem.
Victario’s Chairy - Generates charges for our golems.
Alpha’s Howl - Boosts our Purities for another 1% to max resists for us, our minions and our partner.
Anima Stone - Allows our 4th golem to be summoned.
Primordial Harmony - Gives our golems massive regen.
Primordial Eminence - Gives our golems a big cast speed boost.
Primordial Might - Makes our golems aggressive to help clear speed.
Keep in mind Primordial might is not fully required and some people plain prefer not to use it due to the AI changes. Also try to find a balance between harmony and eminence jewels. Once you get a lvl 4 empower and 21/20 golems you may only need 1 or 2 Harmonies to keep them up at all times on big bosses. For Shaper/Guardians/Elder and the like you may need to drop your Eminences outright for the defensive Harmonies.
Queen’s Escape - An extra spectre along with a big boost to minion stats.
Alpha’s Howl or Skullhead
Alpha’s gives us the lower aura reservation to run all purities. If you would rather have the minion defences over your own defences skullhead is a great option. Again this is just a bare bones summoner guide you can customize to your playstyle.
Bones of Ullr - 4th spectre.
Core Uniques For Partner Build
Nothing! The gearing of this build is extremely flexible and has no set requirement. However I do recommend the following uniques as I feel they create the most balanced and powerful version of this build.
Martyr Of Innocence Staff - Provides a massive amount of both damage and defence and is typically very underused and cheap. Best in slot weapon.
Kaoms Heart Chest - Fire damage and crazy life. Easily best in slot.
Stone of Lazhwar Amulet - Juicy spell block and comparatively easy to corrupt for +1 curse.
Rumi's Concoction Granite Flask - This allows us to almost cap block with Bone Offering.
Nycta's Lantern Sceptre - Weapon Swap. Extremely underrated, until you get either a Tabula Rasa or 6-link Martyr of Innocence this is the best in slot weapon. Personally I don't even plan on getting a Tabula, I will buy a Nycta as early as possible and use it until I have a 6L Martyr of Innocence.
Rathpith Globe Shield - Weapon Swap. Damage, life, spell block, easily best in slot.
Passive Tree (30 Passives)
Work your way up. Get some basic minion support passives as well as some life for yourself. The plan here is to level with SRS. You can try to keep your zombies up but at this point they probably won’t survive for a long time. Your partner is mainly picking up life at this point.
Passive Tree (60 Passives)
We want an aura cluster to start running an offensive aura for us and our partner. EE to help boost some damage. You should be trying to get your curse on hit setup rolling in a few levels. Zombies should be fairly useful at this point. I usually start feeling out my spectre survivability around this point. Remember to update them often if you begin to use them. Your partner is putting a dent in their travel nodes with minimal damage. They get Nycta’s soon which should accelerate things.
Passive Tree (90 Passives)
Aura nodes, some extra life and more minion damage. At this point you want to be generating a lot of corpses for your partner. You should ditch the SRS and go full spectres/golems depending on your choices or drop luck this far. Possibly still running zombies if you feel you need them. Try getting your vaal auras setup here too. Your partner should be hitting like a truck at this point so remember to keep spamming those corpses. It helps direct your minions as well.
SKILL TREE EXPLANATION
I know the first thing you’re probably seeing is the level 95 required for the build. You do not need all the jewel sockets I’ve picked up at all for the spectre version. For the golem version the last few jewels are the last things you pick up. I’ve done shaper with just 1 of each golem jewel plenty of times. Try to prioritize getting your aura nodes while balancing life and minion damage. Finish your life nodes second and mop up the minion stuff third. Then just go for your jewel sockets. You should be clearing fairly easy as both spectres or golems easily so remember you are the weakest part of this build. Don't be afraid to prioritize your defences. Try to pick a spectre that fits your style. Queen’s escape minion speed even makes melee spectres a fun and viable option. If you go golems remember they don’t defend you like spectres. Either way try to remember to keep EE and your curse up while spamming away unearth.
Partner Volatile Dead Build
Screenshots will be added when I have more time. With 21/20 golems and a lvl 4 empower which is the dream here we’re looking at 66k per golem with vaal haste up. This is to shaper with only frenzy charges on minions, Shaper, hit by lightning recently and flammability on. Spectres vary highly based on spectre type.
Will also be added when I have more time. 5.2k hp/1.7k es on golemancer. 5.5k hp/1.7k es on spectre build. I prefer using spirit offering for the es boost and recovery as well.
Will be linked when build is leveled. Just remember no fire damage to spells on anything or Anger aura. These will cause your arc to give extra fire resist and lower your duo damage.
ANIMATE GUARDIAN GEAR
Leer Cast - Gives damage to your golems and your partner.
Southbound Gloves - % life to keep it alive
Kaom’s Roots - Keeps it moving slightly slower to hopefully keep it out of harms way
Ambu’s Charge - Endurance charges to help keep it alive along with some resists.
Dying Breath - Damage buff for golems and partners as well as increased curse effect on your enemies.
LINKS AND GEMS
Main DPS Setup
Raise Spectre gem links will change depending on your choice of spectre. I highly recommend flipping through the above link to the necronomicon to help you with your choices. Full credit there to the amazing people who keep that invaluable summoner reference guide updated.
Summon Flame Golem - Best AOE clear and golem AI
Greater Multiple Projectiles - Flame golem magma ball spell is the strongest spell on your golem. It can shotgun as well which makes this a very strong support.
Minion Damage Support - MORE DAMAGE!
Fire Penetration Support - Another big damage boost. Between EE, our curse and this we have quite a bit of pen.
Spell Echo - Twice the fireballs, twice the damage.
Empower - It not only makes our golems hit harder but it adds a HUGE amount of life. Our golems have 25.2k hp at 21/20 with no empower. 30.9k with a lvl 3 empower. 34.2k hp with a lvl 4 empower.
Animate Guardian - Big damage boost for the party.
Minion Life - A must to keep your guardian alive.
Minion and Totem Elemental Resistances - Really helps since there are no other melee minions. It will be eating a lot of spells face first.
Empower - Again more life. Lvl 4 is definitely not needed here.
You want your purities placed in here to give an additional 1% to max resists. Feel free to swap haste out for purity of cold here if you want the +2 to aura level boost on it in exchange for the cold resist.
Purity of Fire - Fire resists
Purity of Ice - Cold Resists
Purity of Lightning - Lightning Resists
Offering - I prefer spirit offering for the es on yourself as clear speed will be fine either way but feel free to use flesh offering to crank up the dps if you want. Flesh offering in duo does help give you movement speed while you're using Queen's Decree due to lack of movement skill.
The only thing limiting your partner’s dps is how many corpses are around. This helps push your partner’s dps into the realm of ridiculous.
Unearth - Generates corpses with no cooldown
Greater Multiple Projectiles - Corpses x5
Spell Echo - Faster generation
Faster Casting - Again more corpses
Now there are two ways to go here. 2x Vaal Haste for double the uptime clearing or 1 and 1 with Vaal Grace for a defensive option.
Vaal Haste - Major cast speed buff for your partner and your minions as well as more corpses generated by you.
Increased Duration - Gets the most out of your vaal auras.
Vaal Grace - I would recommend grace with all the fireballs flying around giving you limited visibility but I understand the need for the deeps swaying you to double vaal haste.
Curse on Hit Setup
Arc - Easy auto aim curse spell
Curse on Hit - Lets your curse and apply EE at the same time.
Flammability/Elemental Weakness - Flamma for golems/Elemental Weakness if you use non fire spectres. Do not use lightning spectres or your arc will reduce their damage heavily.
You want at least 1 to run a 4th aura out of when you solo. Remember not to use anger or you will mess up your EE for your golems and partner. I prefer haste myself but a defensive aura such as discipline or grace is always helpful.
If you are able to get a 2nd unset ring I would highly recommend Convocation for emergencies.
If you go golemancer you’re going to want to use the primordial jewels listed in the mandatory unique section. Try to find your Primordial Harmony vs Eminence balance that works for you and get a feel for whether or not you like Primordial Might.
For the spectre version this would be the dream.
Minion Damage > Maximum Life (for you not your minions) > Cast Speed (More corpses) > Utility as you feel you need it. (Resists, energy shield, mana, minion life)
SRS is the easiest way to go. Try to get a balance between minion nodes and life nodes while pushing to get your aura clusters rolling. Once your partner gets their nycta’s they’ll be able to carry pretty hard. Try to keep an eye out for any minion leveling uniques. Sidhebreath, skullhead, midnight bargain, bloodbound, mark of the red covenant, wraithlord, ashcaller and queen’s decree are all great in their own way.
This build is setup a little odd but it is meant to be highly flexible. It can be almost whatever you want it to be as a spectre summoner. As a golemancer your only concern will be making sure you don’t die in the chaos of your golem spam mixed with your partner’s spam. As a summoner you already need to cast to direct your minions so think of your duo partner as just another one of them. Yes their dps is good but following your lead will make them run so much smoother that you’ll quickly find that they stick very close to you. Your curse on hit with EE setup is a massive damage boost for them as well as your auras with commander of darkness giving them cast speed. For single target your corpse generation ability raises their dps exponentially and really takes the clunk out of their build. Just remember not to get too far ahead of them or your minions unless you manage to get a hefty life/es pool.
Partner Volatile Dead Build
Solo you’re going to want to take things slow. Sit back and let your minions clear for you. Try to direct and lead with unearth as you can. You’ll only need your arc for big rares and unique mobs. Rushing ahead of your minions will mean certain death. Make sure to always keep an eye on your guardian as well. Run a 4th aura. Haste/discipline/grace are my suggestions here. You won't need much mana unreserved for arc.
Only run the 3 purities here, possibly discipline if you have enough mana to spam unearth with a mana flask on. As a duo you want to spam unearth in a smart way. You want to aim for a location that your partner can easily spot or get into a routine where you cast just before or on packs. With the homing missile effect and your duo clear speed the only limitation to clear is how fast you can run and how well you aim your unearth. Landing corpses in key locations can significantly save time. For big rares and unique mobs you want to hit them with an arc to curse and setup EE. Don’t waste your time cursing everything as your minions and your partner will erase normal and blue mobs very quickly. Try to keep a defensive offering up for yourself as there will be a lot of skill effects going off and there is nothing more frustrating than a death to a white mob because your partner blinded you with fireballs. Try your best to wrangle your guardian as well. Letting your guardian die too often can end up being quite the early league currency sink.
Partner Volatile Dead Build
Can we contact you in-game or through message?
No. Please keep all questions to our forum posts. We check them frequently and will answer all questions we can in the threads.
Why aren’t you telling me what spectres to use?
This is meant to be a highly adaptable build to suit your playstyle on a budget. With a higher budget or different spectres you wouldn’t recognize one person following this guide from another the differences can be so vast. Feel free to explore spectre/gear/passive/jewel combos. The only thing that needs to be constant is the unearth spam for corpse generation.
If your partner relies on you, and your movement speed is the only thing holding them up why don’t you move faster?
With Queen’s Escape our movement skill options are limited. As clayshaper/charity dropping your vaal auras for shield charge as a duo may be well worth it. Solo however getting too far ahead of your minions is very dangerous and I would highly recommend keeping them and just hoofing it the old fashioned way.
Thank you for taking the time to look through our build guide. If you like what you see you can check the link below for other duo builds we’ve made. We will update the guides as we play and hopefully have the time to keep our videos updated as well. Any and all feedback is greatly appreciated as well. Please keep all questions/comments to this post and do not message us in-game!
Please click here if you would like to see what else we're working on!
Last edited by EvilTony321 on Mar 13, 2018, 2:23:31 AM
Last bumped on Apr 16, 2018, 7:50:55 PM
on Mar 3, 2018, 10:32:52 AM