Global physical damage mod on jewel



Bought this jewel since trading system listed it as a jewel with increased physical damage, turns out its bugged out and I don't get the bonus damage.
Last bumped on Jan 25, 2018, 5:38:39 AM
Does the damage not change at all, or just not as much as you wanted? The mod is still an "increased damage" mod, which means is stacks additively with other mods of that group.
Yeah I also found one with Global phys dmg
I think its originally added crit or something similar and since my character doesn't have them, I only get a tiny bit of damage from cast speed.


I just gone one with 15% Increased Global Physical Damage.

Does it even count if you equip it?

My character doesn't use physical damage so I can't check.
Yes.
The mod "increased physical damage" was reworded to "increased global physical damage" everywhere (except for weapons, where it is local). I guess the intention was to make it clearly different to said local "increased physical damage" mod found on weapons.

The should be no functional change at all.

@Kaspis37:
You are using attacks. You don't get higher damage from "cast speed". I still think you misunderstand the jewel. It should give you higher physical damage, but the 16% stacks with all your other "increased damage" mods you already have.
You have a total of 519% increased physical damage on Cyclone already (passive tree and item effects), so you get to 535% with the jewel. This means your tooltip should change around 2.6%, because factor 6.35 compared to 6.19 is ≈1.026 higher.
Last edited by aRTy42#1524 on Jan 21, 2018, 2:59:47 PM
I see, thank you!

Report Forum Post

Report Account:

Report Type

Additional Info